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Re: Compute & Image Ops: MemoryBarrier not working

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layout(binding=0, rgba32f) uniform image2DRect data;


Should supposedly work better like this:


layout(location=0, rgba32f) uniform image2DRect data;


But yes, glMemoryBarrier doesn't quite seem to work. I tried substituting glMemoryBarrier for glFinish and it worked for me.





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