When looping over the images to render, if I do a glFlush() right after drawing the mesh, everything draws correctly. Any idea why this might "fix" things and is there any downside to keeping this in place always?
Thanks,
Max
When looping over the images to render, if I do a glFlush() right after drawing the mesh, everything draws correctly. Any idea why this might "fix" things and is there any downside to keeping this in place always?
Thanks,
Max