Thanks
Unfortunately for me, I have to implement the hard way for OpenGL.
I'm still curious to know what makes Direct3D more robust in this particular case ? and why OpenGL drivers just can't create objects in another thread like d3d11 does it ?
Thanks
Unfortunately for me, I have to implement the hard way for OpenGL.
I'm still curious to know what makes Direct3D more robust in this particular case ? and why OpenGL drivers just can't create objects in another thread like d3d11 does it ?