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Re: glTexSubImage2D crash with RGB texture in 13.12 drivers (regress from 13.9) on Radeon HD 7700

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I'm getting a similar crash myself. Large texture, GL_RGB format, but I'm passing the data in via glTexImage2D rather than glTexSubImage2D and it crashes in glDrawArrays when I use the texture. The internal format can be GL_RGB or GL_RGBA at least, and it still crashes, but change to GL_RGBA for the format and it works.

 

I can confirm that the 13.9 driver works fine. I haven't tested any beta drivers.

 

I'm using Windows 7 64-bit.


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