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Re: GLSL compiler bug (possibly) using 13.12 / 14.3

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I at least figured out why it failed to compile, and it was because the 'saturation' variable wasn't being used in any subroutine. So I guess it goes optimized away, and I can only assume the signature changed to not contain the unused variable. The weird thing is why I never received this in the form of a compilation error.


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