Hi,
Thanks for the report. We'll look into it.
As for the GLSL version report - yes, that's just a reporting bug. GLSL 440 is fully supported and shaders using #version 440 should work. We'll get a fix into an upcoming driver.
Thanks,
Graham
Hi,
Thanks for the report. We'll look into it.
As for the GLSL version report - yes, that's just a reporting bug. GLSL 440 is fully supported and shaders using #version 440 should work. We'll get a fix into an upcoming driver.
Thanks,
Graham