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OpenGL 3.3 Geometry Shader High Memory Consumption

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Hi there.

 

I try it again, because the problem still remains.

 

When I use the gs, the memory consumption grows by an unknown factor.

memory_consumption_11.07.2014.pngmemory_consumption_2_11.07.2014.png

 

As you can see in the images, CodeXL in the first image shows a memory usage of 600 MB. ProcessExplorer in the second image shows a memory consumption of 1.3 GB, where it started at 250 MB at the blue arrow. So that is about 1 GB for my app according to PE.

 

So why does the GS need so much memory? 400 MB in this case.

Every time I use the GS, I can see this behavior.

 

So is it possible to get a comment about this issue?

 

Thanks,

Alex


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