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Re: how to get the quantity of drawn triangles or points in OpenGL?

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With PerfStudio2, in the Frame Profile, you can use the Per-Draw Data counters. Under PrimitiveAssembly, you have PrimitivesIn, CulledPrims and ClippedPrims. If you profile with those counters selected, you'll get the data you are looking for. ClippedPrims also takes in consideration custom clipping planes.


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