ionutcava 撰写:
Try to size the gl_ClipDistance array in the shader and see if that solves it. (e.g. "out float gl_ClipDistance[6]").
Did you solve your problem by this? I tried,but it didn't work.
ionutcava 撰写:
Try to size the gl_ClipDistance array in the shader and see if that solves it. (e.g. "out float gl_ClipDistance[6]").
Did you solve your problem by this? I tried,but it didn't work.