Hi Tony,
Even if I use a very simple vertex shader, it still show that "warning,version 410 is not yet complete;most version-specific features are present, but some are missing."
Such as the following vertex shader:
#version 410
uniform mat4 mvpMatrix;
in vec4 vVertex;
void main(void)
{
gl_ClipDistance[0]=-1.0;
gl_Position = mvpMatrix * vVertex;
}
But when I change the version to 140 or 130, the warning is gone. And when I change the version to 120 or 110,it shows that the version don't support gl_ClipDistance.
In my shader, I used variable array that the version 140 don't support, so I have to use newer version.