Dear ladies and gentlemen,
There is an issue in 3D Engines of Flight simulators, rendering the correct view for the pilot. We need to find a way to do show proper refractive optics in our 3D-Engine when it comes to looking through thick armored glass mounted at a slope angle.
The problem gets more obvious when taking a short look at this video:
http://imagizer.imageshack.us/v2/1024x768q90/661/jcbFwC.png
How can this effect be calculated properly in 3D engines?
Is there some sort of shader to do this, or does it require raytracing?
We're looking for a code that does it in real-time without too much stress on the GPU.
Thank you for your reply,
Dr. Christian Richter
P.S.: The entire issue is more in depth explainded here (login required):
http://forum.il2sturmovik.com/topic/9152-ultimate-fw190-photo-evidence-thread/