Hi
I have the same issue.
Whenever I upgrade to the latest AMD driver my shader binaries, which are compiled with an older driver package, crash.
Is there any proper way how to handle that issue?
My current solution is to check the link status value of glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
However, this presuppose proper loading of binary shaders by glProgramBinary which crashes on my AMD machines.
Any feedback would be very appreciated