how to render point sprites as correct spheres
I'm trying to render my fluid simulation(CUDA & DirectX 11) with liquid effect, I render particles as sprites but I want to get this result here is my geometry an pixel shader[maxvertexcount(4)]...
View ArticleImages and views in Mantle
Hello,Here is a comment about images in mantle. Now in mantle the textures are ultimately composed of 3 layers of objects: 1) memory object 2) image object, which is a descriptor (metadata) 3) view...
View ArticleOpenGL Bug Report: glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, &mem) causes crash
I'm trying to port my program at burito/voxel · GitHub to run on AMD GPU's. GLint mem;glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, &mem); Causes a crash. OS is Windows 7 SP1 64bit. Driver version is...
View ArticleRe: No shader tracing support in R7/R9 drivers despite DirectX 11.1/11.2...
Bump! Anyone at AMD know why DirectX 11.1 shader tracing feature isn't yet supported on R7/R9 series hardware? Thanks!
View ArticleRe: No shader tracing support in R7/R9 drivers despite DirectX 11.1/11.2...
Ya unfortunately I don't have any special inside information, couldn't get any reply on the DirectX boards and like you was not able to find any information online. I just tried everything with tracing...
View ArticleGet GPU total memory in OpenGL under Linux
Hi guys, I'm going back to OpenGL for some demo project.I simply want to know the total amount of memory of the GPU using OpenGL. I get this sample code : UINT n = wglGetGPUIDsAMD(0, 0); UINT *ids =...
View ArticleOpenGL Bug Report: glClear memory leak
Hi! I'm developing a application using OpenGL and i have noticed that i have a memory leak. I tracked it down to glClear using valgrind. More details and a minimal example program can be found at: Bug...
View ArticleCopySubresourceRegion wrong behavior when populating a 2D texture array
Hi, I'm trying to copy a bunch of 2D textures into some different positions inside of a 2D texture array using CopySubresourceRegion (DX11, PC) like this: const UINT SubresourceIndex =...
View ArticleAMD HD3D broken
Hello, I'm the developer of the Stereoscopic Player, a video player for stereoscopic movies. This bug report refers to the stereoscopic mode of the AMD graphics driver. When using the AMD HD3D API,...
View Articlewhy the gl_ClipDistance[] doesn't work?
I just can't understand why the gl_ClipDistance doesn't work. The result is the same as I didn't set the gl_ClipDistance. I had set "glEnable(GL_CLIP_DISTANCE0) ;glEnable(GL_CLIP_DISTANCE1) ;"by...
View ArticleRe: AMD HD3D broken
The problem can also be reproduced with the HD3D SDK samples. However, it is necessary to turn VSYNC on. I've found some other software that doesn't suffer from the sync isses of HD3D, quad-buffered...
View ArticleBroken D3D9's TimeStamp Query accuracy: Our game won't be able to use a...
Hello, A few years ago, we talked about the inaccuracy of D3D9's TimeStamp query (I'm referring to an email conversation with devrel@amd.com which looks to be down now). At this time, this issue...
View ArticleShader Storage Buffer object : type or qualifier changed between vertex and...
Hi everyone, I'm currently testing shader storage buffer object on my HD 7950 (catalyst 14.4 / Windows 7 x64) and I'm having a strange issue :I currently need to access some data stored in a SSBO from...
View ArticleBug: AMD Tahiti Will Not CoExist with Intel Integrated Graphics Controller
The forum lost all of my post, twice, so typing it all again. Intel IGU is the main display driver. (E3-1265L v3) With the AMD driver installed for 7970 the KDE desktop still shows fine. But when...
View ArticleRe: Bug: AMD Tahiti Will Not CoExist with Intel Integrated Graphics Controller
86 views, and nothing?
View ArticleDXVA2/D3D11VideoDecoder interfers with rendering via same device
Hi, we decode multiple h.264 streams (from 720p up to 4k) concurrently using a mixture of DXVA/D3D11VideoDecoder-accelerated and software decoding. The D3D11VideoDecoder-based decoding is performed in...
View ArticleIs there an AMD API for setting up a custom resolution with custom sync...
The question says it all. I need to set a custom windows resolution with custom synchronization pulses timing. Does AMD have such an API for its graphics cards?
View ArticleRe: Bug: AMD Tahiti Will Not CoExist with Intel Integrated Graphics Controller
200 views and counting... I was under the impression that this was an AMD help forum. Time to call Support and file a formal bug.
View ArticleRe: Bug: AMD Tahiti Will Not CoExist with Intel Integrated Graphics Controller
... because... this is a developer forum? You should ask in the support & game forum or submit a driver bug report (linux driver related issues can also reported on bugzilla).
View ArticleRe: Bug: AMD Tahiti Will Not CoExist with Intel Integrated Graphics Controller
Eh, thanks for the link to the survey form. You seem to think that -users- can fix this driver-conflict problem...
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