Well I used imagestore in the compute pass, but a simple texture() in the displaying pass, so I guess no barriers are required, but I'll try if it crashes with imageload.
As for the binding vs location, the driver seems really beta/alpha version so anything is possible. Hopefully the new khronos conformance tests will eliminate these, but that will be only gl4.4+
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Re: OpenGL Compute Shader 13.4 Driver Crash/Restart Win7 64bit
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