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Re: OpenGL Compute Shader 13.4 Driver Crash/Restart Win7 64bit

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I tried it out on NVIDIA hardware (imagestore and a texture sample afterwards) and it worked without the barrier. But be warned, it's different hardware and in my pipeline there are multiple stages, so it takes a little time between the compute stage and the draw stage. By "little" I mean something like 2-3ms.


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