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infinite loop when compiling glsl compute shader

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Hi,

 

when I try to compile a custom glsl compute shader using the 4.3 features, the driver goes nuts, and starts an infinite loop. I waited for half an hour for it, but it didn't stop.

The same shader works on nvidia, and the opencl version works on amd too.
Unfortunately I can't attach the source as it's private, but if there's a way I could share the binaries let me know.

 

Best regards,

Yours3!f


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