Quantcast
Channel: AMD Developer Forums: Message List - OpenGL & Vulkan
Browsing all 631 articles
Browse latest View live

OpenGL Driver Bug: Vertex Array Objects

This bug was found using a Radeon HD 5850 with the following OpenGL version string from the application 4.3.12614 Core Profile Forward-Compatible Context 13.250.18.0. The issue is that the application...

View Article


AMD: imageStore stops working after using glTexImage2D to resize GL_R32UI...

I'm encountering a problem using glTexImage2D with data = nullptr to resize an integer texture. The first call to glTexImage2D allocates the texture just fine. When I call it again with a different...

View Article

OpenGL Driver Bug: wglShareLists and Synchronization

This issue seems to affect all AMD GPUs and all driver versions. It involves using WGL Context Sharing. This issue is with the OpenGL driver and is reproducible as follows:1. Create two WGL Contexts on...

View Article

Image may be NSFW.
Clik here to view.

OpenGL Driver Bug: glGenerateTextureMipmapEXT fails to create mip maps

This bug was discovered using the latest version of Catalyst drivers for Windows. OpenGL version string: 4.3.12614 Core Profile Forward-Compatible/Debug Context 13.250.18.0. Here is a link to some code...

View Article

glMapBuffer performance

Hey all, So I'm desperately trying to get instancing running at an acceptable performance level. So far, the best I have is to generate a number of textures (4096x4, and 4096x1 for index data so I can...

View Article


Image may be NSFW.
Clik here to view.

Re: Problems getting WGL_NV_DX_interop to work on AMD

After a lot of testing I was able to get hardware accelerated WGL_NV_DX_interop wrking on AMD cards. I have only tested on 7950 and 7990 cards as of this time. Below is the code I wrote for creating,...

View Article

To enquire about HDCP SRM error.

Hi there,  I'm writing to enquire about HDCP SRM error.  Our company is developing Windows Protected Media Path(PMP) player and plug-ins.  Our application purpose is apply a Output Protection using ATI...

View Article

infinite loop when compiling glsl compute shader

Hi, when I try to compile a custom glsl compute shader using the 4.3 features, the driver goes nuts, and starts an infinite loop. I waited for half an hour for it, but it didn't stop.The same shader...

View Article


Image may be NSFW.
Clik here to view.

Re: infinite loop when compiling glsl compute shader

win7 64 bit, catalyst 13.11 beta v6 i think opengl version from driver: 6.14.10.12614amd a8-4500m

View Article


Re: OpenGL Driver Bug: glGenerateTextureMipmapEXT fails to create mip maps

Excuse me, why has the status of this been changed to "Assumed Answered?" I can assure you that it has not been answered.

View Article

Re: OpenGL Driver Bug: glGenerateTextureMipmapEXT fails to create mip maps

Hi, I'm not sure how the status of this got changed. We're looking into this but don't have a definite answer at this point. I'll update the thread when we have something more concrete. Thanks, Graham

View Article

Re: OpenGL Driver Bug: glGenerateTextureMipmapEXT fails to create mip maps

1UP.Stop messing up guys.

View Article

Re: infinite loop when compiling glsl compute shader

Hi.I have the "same" problem.CS compiling fine on NVidia.On ATI (7970, win8 x64, catalyst 13.9), CompileShader ok, LinkProgram ok then call glGetProgramiv( id, GL_LINK_STATUS, &iLinked ) =>...

View Article


Re: Re: infinite loop when compiling glsl compute shader

One sample(original SL code is HLSL, converted with a dirty tool to GLSL syntax, with a lot of "define" at the beginning of the file)(I'm not sure the converted code is OK, currently I'm trying to...

View Article

Interop problems with OpenGL/OpenCL

Hi, recently I've started to run into issues with OpenCL/OpenGL interop on AMD, which haven't been present before (they either appeared in the 13.9 driver, or with Windows 8.1, or a combination of...

View Article


Image may be NSFW.
Clik here to view.

Re: direct3d11.1 id3d11device1 can't use 11.1 features (win7, Catalyst 13.9)

I also didn't manage to get them working, even on D3D 11.1 hardware. However, it was the same for NVIDIA. For using the D3D 11.1 API only features, I had to run Windows 8, on Windows 7, I would get the...

View Article

Numerous driver issues (bugs)

I've ran into a lot of issues and frankly I see no point in creating a separate discussion for all of them. They are all somewhat related anyway. I am using the latest 13.11 Beta (12/3/2013) driver for...

View Article


Re: Numerous driver issues (bugs)

1. If the texture is created compress, why would you try to fill it with compressed data ? afaik glTexSubImage* does not do format conversion. The SubImage functions are use to update portion of the...

View Article

Re: Re: Numerous driver issues (bugs)

cgrant78@netzero.com wrote: 1. If the texture is created compress, why would you try to fill it with compressed data ? afaik glTexSubImage* does not do format conversion. The SubImage functions are use...

View Article

Re: Re: Numerous driver issues (bugs)

wrt. to 1. I did not say glTexSubImage doesn't work with compressed textures. My statement was that it does not do format conversion, i.e you cannot use glTexSubImage to upload uncompressed data to a...

View Article
Browsing all 631 articles
Browse latest View live