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Re: infinite loop when compiling glsl compute shader

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Hi.

I have the "same" problem.

CS compiling fine on NVidia.

On ATI (7970, win8 x64, catalyst 13.9), CompileShader ok, LinkProgram ok then call glGetProgramiv( id, GL_LINK_STATUS, &iLinked ) => never returns.

 

Even with a very basic CS.

 

I can send you by private email some sample code

ronan.bel@ubisoft.com

 

EDIT: OpenGL Version 6.14.10.12430


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