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Re: Opengl Shader Compiler issues with newer than 13.9 drivers on HD 5850

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Hi Graham,

 

Now got another issue i don't understand.

 

Fragment shader failed to compile with the following errors:

ERROR: 0:30: error(#160) Cannot convert from: "4-component vector of vec4" to: "highp float"

ERROR: error(#273) 1 compilation errors.  No code generated

 

 

  float prevLum = texture(uPrevLuminanceTex, vec2(0.5));

 

 

I get the feeling the way ive coded things there may well be simular issues through all my shaders. Any chance i can just send you my Full deferred Opengl Renderer to check over. Obviously i dont want to post my work for the general public, so if you have an email i can send to if need be would be good. Cheers

 

James


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