Quantcast
Channel: AMD Developer Forums: Message List - OpenGL & Vulkan
Browsing all 631 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

Re: glBlitFramebuffer performance warnings

I get those bogus messages as well after updating to a recent AMD driver release (6.14.10.12682).

View Article


Grafikkarten Probem Mit dem MSI GX70 3be Gaminglaptop

Hallo zusammen ich habe mir den MSI GX70 Laptop geholt mit der AMD Radeon HD 8970M Grafikkarte.Ich habe mir die Windows 8 Testversion installiert und auch alle Treiber installiert, doch ich habe bei...

View Article

Image may be NSFW.
Clik here to view.

GPU driver startup overhead

I'm working on a software stack for fast and portable (both in terms of platform support and ease of copying around) software that is partially based on hardware-accelerated 3D APIs. Today I decided to...

View Article

glTexSubImage2D crash with RGB texture in 13.12 drivers (regress from 13.9)...

We're seeing a crash when uploading a large texture with format GL_RGB. It seems to require one of the dimensions to be larger than 5300 pixels or so. This wasn't occurring in the 13.9 drivers. Tested...

View Article

Image may be NSFW.
Clik here to view.

Re: OpenGL: TexStorage doesn't handle sRGB formats properly

I've already reported this bug here: http://devgurus.amd.com/thread/167965

View Article


Image may be NSFW.
Clik here to view.

How can i get the Mantle API?

Hi! I want make a port of my 3D Game Engine to use Mantle, but i dont find where i can download it. Anyone can Help Me? Kind Regards.

View Article

Image may be NSFW.
Clik here to view.

PLZA READ THIS

OHK MY QUESTION ISIS RADEON R9270X IS GOOD FOR ME MY PC SPECS AREintel core i5 3450 (3.1Ghz)gigabyte ga-b75m-d3hand 8 gb transcened ram 1333Mhz(2X4)my psu is 430 watts but i am going to upgrade it to...

View Article

Please give us Mantle SDK

Hi, Any word about when some kind of Mantle SDK will be available?We understand the worry that releasing an SDK would somewhat fix the api while AMD still wants to be able to change it,but it can be...

View Article


Re: Please give us Mantle SDK

It is not necessary to be some official SDK release for now.At first even a single header with function prototypes and the necessary structs and enums will do.Maybe with a few comments here and there...

View Article


How to use hardware accelerated video encoding on AMD G-Series SOC

Hello, We are starting a new development here using an AMD G-Series SOC and we hav no clue were to start digging to activate hardware acceleration for encoding/decoding video. For our current test :we...

View Article

Image may be NSFW.
Clik here to view.

Re: glTexSubImage2D crash with RGB texture in 13.12 drivers (regress from...

Still crashing with the 14.1 Beta driver.

View Article

Image may be NSFW.
Clik here to view.

Re: OpenGL: TexStorage doesn't handle sRGB formats properly

Hi, We have fixed both the sRGB and depth-stencils issues internally. I will look into getting those fixes released in a beta driver ASAP. Thanks, Graham

View Article

Re: OpenGL 4.3 compute shaders crash on some ATI cards (6970 HD and probably...

Hi, So are there any updates on this issue ?Is it my fault ? Can I help with something ?Can I fix this on my side besides using 2 pairs textures instead 2 buffers that are both for input and ouput ?...

View Article


Opengl Shader Compiler issues with newer than 13.9 drivers on HD 5850

Hi, Ive tried updating drivers for my card with every new release since 13.9 but i then start getting compiler issues, for example: [0:0:0::421]Loading...

View Article

Re: Opengl Shader Compiler issues with newer than 13.9 drivers on HD 5850

Hi, Without seeing your shader, it would be hard to tell what's going on. However, from the error message, it sounds like your shader assigns an array of vec2 values to a float. We have been doing...

View Article


Re: infinite loop when compiling glsl compute shader

I can confirm the 13.12, still there.

View Article

Re: Opengl Shader Compiler issues with newer than 13.9 drivers on HD 5850

This line looks wrong:   float vignette = vec2(1.0) - length(vec2(0.5) - vTexcoord) / length(vec2(0.5)); You're assigning a vec2 to a float. Change it to:   float vignette = 1.0 - length(vec2(0.5) -...

View Article


Re: Opengl Shader Compiler issues with newer than 13.9 drivers on HD 5850

Hi James, You can't implicitly convert a vector to a scalar. In this case, the error is here:   float prevLum = texture(uPrevLuminanceTex, vec2(0.5)); Change it to:   float prevLum =...

View Article

Re: Opengl Shader Compiler issues with newer than 13.9 drivers on HD 5850

Hi Graham, Cheers for the help Bud, yeah the 4-component vector of vec4 error was what confused me at that point. Gone through all 30 shaders now and fixed 6-7 other issues that were similar. How come...

View Article

Re: Opengl Shader Compiler issues with newer than 13.9 drivers on HD 5850

Hi Graham, Now got another issue i don't understand. Fragment shader failed to compile with the following errors:ERROR: 0:30: error(#160) Cannot convert from: "4-component vector of vec4" to: "highp...

View Article
Browsing all 631 articles
Browse latest View live