Re: glBlitFramebuffer performance warnings
I get those bogus messages as well after updating to a recent AMD driver release (6.14.10.12682).
View ArticleGrafikkarten Probem Mit dem MSI GX70 3be Gaminglaptop
Hallo zusammen ich habe mir den MSI GX70 Laptop geholt mit der AMD Radeon HD 8970M Grafikkarte.Ich habe mir die Windows 8 Testversion installiert und auch alle Treiber installiert, doch ich habe bei...
View ArticleGPU driver startup overhead
I'm working on a software stack for fast and portable (both in terms of platform support and ease of copying around) software that is partially based on hardware-accelerated 3D APIs. Today I decided to...
View ArticleglTexSubImage2D crash with RGB texture in 13.12 drivers (regress from 13.9)...
We're seeing a crash when uploading a large texture with format GL_RGB. It seems to require one of the dimensions to be larger than 5300 pixels or so. This wasn't occurring in the 13.9 drivers. Tested...
View ArticleRe: OpenGL: TexStorage doesn't handle sRGB formats properly
I've already reported this bug here: http://devgurus.amd.com/thread/167965
View ArticleHow can i get the Mantle API?
Hi! I want make a port of my 3D Game Engine to use Mantle, but i dont find where i can download it. Anyone can Help Me? Kind Regards.
View ArticlePLZA READ THIS
OHK MY QUESTION ISIS RADEON R9270X IS GOOD FOR ME MY PC SPECS AREintel core i5 3450 (3.1Ghz)gigabyte ga-b75m-d3hand 8 gb transcened ram 1333Mhz(2X4)my psu is 430 watts but i am going to upgrade it to...
View ArticlePlease give us Mantle SDK
Hi, Any word about when some kind of Mantle SDK will be available?We understand the worry that releasing an SDK would somewhat fix the api while AMD still wants to be able to change it,but it can be...
View ArticleRe: Please give us Mantle SDK
It is not necessary to be some official SDK release for now.At first even a single header with function prototypes and the necessary structs and enums will do.Maybe with a few comments here and there...
View ArticleHow to use hardware accelerated video encoding on AMD G-Series SOC
Hello, We are starting a new development here using an AMD G-Series SOC and we hav no clue were to start digging to activate hardware acceleration for encoding/decoding video. For our current test :we...
View ArticleRe: glTexSubImage2D crash with RGB texture in 13.12 drivers (regress from...
Still crashing with the 14.1 Beta driver.
View ArticleRe: OpenGL: TexStorage doesn't handle sRGB formats properly
Hi, We have fixed both the sRGB and depth-stencils issues internally. I will look into getting those fixes released in a beta driver ASAP. Thanks, Graham
View ArticleRe: OpenGL 4.3 compute shaders crash on some ATI cards (6970 HD and probably...
Hi, So are there any updates on this issue ?Is it my fault ? Can I help with something ?Can I fix this on my side besides using 2 pairs textures instead 2 buffers that are both for input and ouput ?...
View ArticleOpengl Shader Compiler issues with newer than 13.9 drivers on HD 5850
Hi, Ive tried updating drivers for my card with every new release since 13.9 but i then start getting compiler issues, for example: [0:0:0::421]Loading...
View ArticleRe: Opengl Shader Compiler issues with newer than 13.9 drivers on HD 5850
Hi, Without seeing your shader, it would be hard to tell what's going on. However, from the error message, it sounds like your shader assigns an array of vec2 values to a float. We have been doing...
View ArticleRe: infinite loop when compiling glsl compute shader
I can confirm the 13.12, still there.
View ArticleRe: Opengl Shader Compiler issues with newer than 13.9 drivers on HD 5850
This line looks wrong: float vignette = vec2(1.0) - length(vec2(0.5) - vTexcoord) / length(vec2(0.5)); You're assigning a vec2 to a float. Change it to: float vignette = 1.0 - length(vec2(0.5) -...
View ArticleRe: Opengl Shader Compiler issues with newer than 13.9 drivers on HD 5850
Hi James, You can't implicitly convert a vector to a scalar. In this case, the error is here: float prevLum = texture(uPrevLuminanceTex, vec2(0.5)); Change it to: float prevLum =...
View ArticleRe: Opengl Shader Compiler issues with newer than 13.9 drivers on HD 5850
Hi Graham, Cheers for the help Bud, yeah the 4-component vector of vec4 error was what confused me at that point. Gone through all 30 shaders now and fixed 6-7 other issues that were similar. How come...
View ArticleRe: Opengl Shader Compiler issues with newer than 13.9 drivers on HD 5850
Hi Graham, Now got another issue i don't understand. Fragment shader failed to compile with the following errors:ERROR: 0:30: error(#160) Cannot convert from: "4-component vector of vec4" to: "highp...
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