I'm going to go out on a limb and blame the OpenGL specification. Its not fair sometimes to compare OpenGL and Direct3D in certain regards, because D3D implementation have strict requirements and less wiggle room for interpretation.
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I'm going to go out on a limb and blame the OpenGL specification. Its not fair sometimes to compare OpenGL and Direct3D in certain regards, because D3D implementation have strict requirements and less wiggle room for interpretation.