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Re: Opengl Shader Compiler issues with newer than 13.9 drivers on HD 5850

Hi Graham, Cheers for the help Bud; Shader; float vignette = vec2(1.0) - length(vec2(0.5) - vTexcoord) / length(vec2(0.5)); If need be i can download some old drivers to try to find which was the last...

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OpenGL glLoadMatrixf call order

We're rendering complex scenes and GUIs using hundreds of glLoadMatrixf calls just fine but when rendering just a few simple textured quads for some final overlays the correct order in which...

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Re: infinite loop when compiling glsl compute shader

If you call glGetUniformLocation on a compute shader the call hangs.on 13.12

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Possible driver bug with glCopyImageSubdata

Tested with Catalyst 13.12 on a HD 6850. When using glCopyImageSubdata with both the source and destination having a compressed internal format ( NOTE: The source and destination texture were different...

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Re: OpenGL: multi-thread object creation slow/unstable performance

I'm going to go out on a limb and blame the OpenGL specification. Its not fair sometimes to compare OpenGL and Direct3D in certain regards, because D3D implementation have strict requirements and less...

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OpenGL headers and libraries for ATI GPUs

Hi, My question is about the OpenGL C++ API for the ATI  GPU. I have a sapphire R9 270X graphics card running on windows and I love graphics programming. I looked all over the Installation disk shipped...

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Re: OpenGL headers and libraries for ATI GPUs

OpenGL is a library a bit special. Most of the features are provided first through "extensions", and then the extensions are integrated in the core version of OpenGL.On Windows, Microsoft provides an...

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Re: Possible driver bug with glCopyImageSubdata

Just an update to what I've mentioned before. Even though glCopyImageSubDataNV doesn't generate a GL error, the behavior doesn't seem to be correct. The destination texture is showing corruption due to...

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Re: glTexSubImage2D crash with RGB texture in 13.12 drivers (regress from...

Still broken in 14.2 beta driver.

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GLSL textureOffset using sampler2DArrayShadow compilation error

Greetings - Debugging an issue here with one of the shaders which works fine on other hardware, but fails to compile on my Radeon 7950. Using Catalyst 14.1 Beta driver here (since I wanted to try out...

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Re: AMD_GPU_association

GPU ID cannot be 0

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AMD buffer binding bug?

Hi. I've been working on a project and I am stuck with some strange behavior. I have some shaders that generate a fragment list and store it inside a SSBO:  struct FragmentData  {       GLuint...

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GLSL vertex shader compile sometimes fails

I've been getting intermittent errors compiling a vertex shader, preparing for the first render of a newly created OpenGL context. It's the same vertex shader that usually works, on the same hardware....

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Cool Screensavers I did

Here are Morphius  screen savers both wireframe and solid, done in OpenGL and FreeBasic for Windows They are both 32 bit so you put them in your  C:\windows\SysWOW64 folder and they will show up when...

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glPushDebugGroup() broken in 13.12 WHQL drivers

6.14.10.12618 (13.12 WHQL) drivers, doing glPushDebugGroup() causes GL_INVALID_OPERATION.Using a 6870 card for testing. From: http://www.opengl.org/registry/specs/KHR/debug.txt Trying: // Setup of the...

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Re: AMD buffer binding bug?

just a little update on tests I have been doing. So I tested this on a Nvidia GPU and it had the same problem. With some help, I found it was because I was missing a VAO, even though I am using...

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Bug with glReadPixels

Hello,This is a bug report.glReadPixels in the AMD's OpenGL driver checks if the GL_DRAW_FRAMEBUFFER is complete and if it is not, generates GL_INVALID_FRAMEBUFFER_OPERATION.This is incorrect behavior...

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Re: glBlitFramebuffer performance warnings

I think I ran into this same issue. I have an FBO with one render buffer attached to GL_COLOR_ATTACHMENT0 and one render buffer attached to GL_DEPTH_ATTACHMENT. The format for the color render buffer...

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Re: Possible driver bug with glCopyImageSubdata

Anyone?

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Offline Shader Compiler for AMD e4690 GPU

Dear All,I am developing OpenGL ES 2.0 based application on AMD Radeon e4690 GPU.The target being an embedded hardware, run-time compilation for shaders using GLSL is not recommended.Can anybody point...

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