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Re: GLSL vertex shader compile sometimes fails

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Additional information:

 

The problem also occurs on an ATI Radeon 3000 with the latest available driver.

 

If you don't enable GL_VERTEX_PROGRAM_TWO_SIDE, the problem does not occur.

 

A Visual C++ project to test the problem is attached.  It has a Read Me with steps to reproduce, including the use of Application Verifier to make the problem happen reliably.


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