Dear All,
I am developing OpenGL ES 2.0 based application on AMD Radeon e4690 GPU.
The target being an embedded hardware, run-time compilation for shaders using GLSL is not recommended.
Can anybody point me to the tool that can be used for offline(off-target) compilation of shaders to generate shader binaries to be consumed in my application using ShaderBinary() function.
Thanks in advance.
Kingshuk