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GL 4.4.12874 Dispatch compute indirect

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Hi,

 

It looks like glDispatchComputeIndirect is still doing a cpu-gpu sync.

 

While on this topic; is there's a glMultiDispatchComputeIndirect in the ARB pipe?

 

Preferably such functionality should come with a GLSL built-in gl_DispatchID (like gl_DrawID) and be able to source the number of compute dispatches from a buffer. (like ARB_indirect_parameters)

 

cheers,

-mh


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