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No shader tracing support in R7/R9 drivers despite DirectX 11.1/11.2 support?

Hi, I'm developing a DirectX11-based shader authoring tools ( http://www.shaderplay.com/screenshot_1.jpg ) and am working on putting in support for shader tracing/debugging similar to PIX for the...

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Re: GLSL textureOffset using sampler2DArrayShadow compilation error

I Think your problem don't come from the offset format but from the texture coordinate format. OpenGL documentation :gvec textureOffset(gsamplersampler​, vectexCoord​, ivecoffset​[, float bias​]); The...

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NV_shader_atomic_float support?

Hi, Are there any plans to support GL_NV_shader_atomic_float on Radeon hardware? Thanks,Fred

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GL 4.4.12874 Texture array clear performance

Hi, I ran into an unexpected performance issue with clearing 2d texture arrays, so I tried some work-arounds. The huge differences in gpu time seem to indicate there's something wrong with the...

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Catalyst 14.4 killed my graphics

Hi, i just updated my driver for my graphic card (AMD RADEON R7 240 Series - Windows 8.1) and... My display is not working properly (restart - black screen, i must turn on pc, let him sleep and then...

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Re: glPushDebugGroup() broken in 13.12 WHQL drivers

Ack, Cat 14.4 WHQL are still broken with this issue...  OpenGL Version 6.14.10.12874 Mind saying which version of the openGL drivers will fix this issue ?

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Re: Catalyst 14.4 killed my graphics

Hi,This forum is not the correct place for Catalyst related posts.To report issues with Catalyst 14.4 please use this page: AMD Issue Reporting Form for AMD Catalyst™ 14.4 for Desktop Radeon™ Products...

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Re: Catalyst 14.4 killed my graphics

Thanks for advice

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GPU Tools archive broken link for TruForm

Hello, This link for TruForm archive are broken: http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/truform-resources/  Particularly these ones:...

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Re: GPU Tools archive broken link for TruForm

The link for TruForm is working but the links to both downloads are broken.  I cannot find the files in our Media Library to repair the links, so we'll have to see if someone in AMD still has the...

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Re: GPU Tools archive broken link for TruForm

We could not find the files so we are forced to take the entire page down so that we don't get any more complaints.  When we find someone who can provide the files, we'll restore the page. Bob

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Re: GPU Tools archive broken link for TruForm

If possible put more effort in finding these files, They help with reference implementations for subdivision surfaces. Subdivision surfaces are under utilized in computer games and their widespread...

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Re: GPU Tools archive broken link for TruForm

I'm not sure that TruForm is really a relevant technology for today. We can keep looking, but even if we find them, I'm not sure how applicable they'd be. If you're interested in efficient subdivision...

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GL 4.4.12874 Dispatch compute indirect

Hi, It looks like glDispatchComputeIndirect is still doing a cpu-gpu sync. While on this topic; is there's a glMultiDispatchComputeIndirect in the ARB pipe? Preferably such functionality should come...

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several OpenGL 4.3 diver bugs concerning Comput Shaders

I just wanted to point out some driver bugs. I hunted them for 3 days. On my 780 everything works perfect. Bug 1:  void glGetProgramResourceiv(GLuint program​, GLenum programInterface​, GLuint index​,...

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Re: AMD buffer binding bug?

Same here. It must be a bug concerning the shader storage buffers.My shader storage buffer bindings stop working until I render something with a fragment shader before the actual dispathCompute. When I...

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Re: No shader tracing support in R7/R9 drivers despite DirectX 11.1/11.2...

Actually Nvidia supports most of the 11.1 features and probably all of 11.2 ( Tiled resources on a GTX 650 worked, I tested it), and I can confirm that I can't create a device with the...

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Re: Where is the Mantle SDK?

Douglas Fargo - Info about Mantle has been added to the developer home page. http://developer.amd.com/

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Re: No shader tracing support in R7/R9 drivers despite DirectX 11.1/11.2...

Ya unfortunately I don't have any special inside information, couldn't get any reply on the DirectX boards and like you was not able to find any information online. I just tried everything with tracing...

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glCompressedTexSubImage* debug message suggestion

I spent the whole day trying to find out why glCompressedTexSubImage2D was returning INVALID_OPERATION when everything seemed to be fine. I was working with FBOs & sub texture updates; so my...

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