Actually Nvidia supports most of the 11.1 features and probably all of 11.2 ( Tiled resources on a GTX 650 worked, I tested it), and I can confirm that I can't create a device with the D3D11_CREATE_DEVICE_DEBUGGABLE flag and I', on 14.4 drivers. About a year ago I was able to do that but found absolutely no code on how to do the shader tracing aside from vague documentation, care to share any public samples ?
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