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Re: textureProj() and textureProjOffset() not working using latest HD 5800 driver

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Hi davy!

 

Once again your code works perfectly. I must be terrible at searching for errors. Here's the full code for the compute shader where the error occurs: Compute shader - Pastebin.com. There's no additional shaders in the program. During glCompileShader the program receives a segmentation fault, no additional errors. If I remove all occurrences of sampler2DShadow it compiles without errors. I'd really appreciate if you would look into it. Sorry for the messiness.

 

Regards,

Marcus


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