Driver 14.12 - Pure virtual function call error causes application crash at...
Our application now crashes on startup with a "Pure virtual function call" error:Leadwerks Game Engine - R6025 - Pure Virtual Function Call - Bug Reports - Forum I reported this a month ago in the...
View ArticleRe: AMD HD3D broken
Same problem here hope they fix it as soon as possible.We are making a small app for our forum mates in http://aaspot.net but it just doesn't work.What we are planning to do is to add a message like...
View ArticleRe: glCopyImageSubData for small compressed mips
Hi Baldur, From your description, I think you are right, glCopyImageSubData shouldn't return GL_INVALID_VALUE. But the sample code you provide is too less. Would you please give me more code (such as...
View ArticleRe: Re: glCopyImageSubData for small compressed mips
Hi there, yes I can provide more source. Below I've written some example code that illustrates the problem in an easy-to-verify way with some colours. You can also check the code I have written for my...
View ArticleRe: Re: glCopyImageSubData for small compressed mips
Hi ! thanks for your sample code. We will fix it shortly.
View ArticleRe: Possible driver bug with glCopyImageSubdata
Hi !Would you please provide some sample code to me ? I think it will be helpful for us to discuss your issue.
View ArticleRe: Possible driver bug with glCopyImageSubdata
I will see if I can get a simple example that illustrate the issue. The texture streaming code is somewhat tightly coupled to a larger code base so the simple thing would be to try to write a simple...
View Articlemotherboard Radeon X300 \ X550 \ X1050 series
Olá eu gostaria que o driver mais recente para a mãe Radeon X300 \ série X550 \ X1050, tentou fazer com que o driver do modo manual e automático, mas não funcionou. porfavor me ajude !!!
View ArticleGLSL Fragment Shader problem
Hi, I'm a newbie with GLSL and currently experiencing a crash in a fragment shader on my ATI FirePro V and have no idea why. If I take out the for loop it seems to work, although I don't think that...
View ArticletextureProj() and textureProjOffset() not working using latest HD 5800 driver
After installing the latest HD 5800 driver (AMD Catalyst 14.12 Video Driver for Graphics Accelerators, released 12/9/2014) the GLSL functions textureProj() and textureProjOffset() are not compiling...
View ArticleProblem with 3D texture generation.
Hi, I have been working on a small OpenGl demo program on my A8-7600 Kaveri APU, in Qt5.4.I would set a huge (1024x1024x1024 = 1Gbyte) byte array (volume) as single channel 3D texture.On top of that, I...
View ArticleRe: Problem with 3D texture generation.
I think you need call glFlush() after create texture, i.e.:.... glTexImage3D( GL_TEXTURE_3D, 0, GL_R8UI, 1024, 1024, 1024, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, data...
View ArticleRe: Problem with 3D texture generation.
Hi jzhou, First, thank you for your help! Unfortunately add a glFlush(); command to the code did not help the situation.Win7 version still suffers GL ERROR: 1, out of memory, and no texture, even if...
View ArticleRe: GL Shader compiler crash
hi cippyboy, i've checked your shader source, there is no GLSL version declaration in Water.* shaders. you used in / out variables in your shaders,if you don't declare GLSL version, default version...
View ArticleRe: GLSL Fragment Shader problem
hi Simon, i've checked your shader, you said it's complete code,but where did you declare GLSL version and "s_texture_1", "s_frag_color "? i added foloowing lines to your FS, #version 440 compatibility...
View ArticleRe: textureProj() and textureProjOffset() not working using latest HD 5800...
hi marcus, i tested following shader, with latest catalyst driver: // Fragment Shader#version 440 compatibility uniform sampler2D s_texture_1;out vec4 s_frag_color; void main(){ vec4 v1 =...
View ArticleRe: textureProj() and textureProjOffset() not working using latest HD 5800...
Hi davychen! Your test code is fully functional for me aswell. The problem seems to occur when using sampler2DShadow as the first parameter. Here's a little snippet from my code: uniform...
View ArticleRe: textureProj() and textureProjOffset() not working using latest HD 5800...
hi marcus, i tested following FS with HD5850 & catalyst 14.12,again, no error generated. // fragment shader#version 440 compatibility uniform sampler2DShadow s_texture_1;uniform mat4...
View ArticleRe: textureProj() and textureProjOffset() not working using latest HD 5800...
Hi davy! Once again your code works perfectly. I must be terrible at searching for errors. Here's the full code for the compute shader where the error occurs: Compute shader - Pastebin.com. There's no...
View ArticleRe: Re: GLSL Fragment Shader problem
Hi Davy, Thanks for having a look at this - below are the complete vertex and fragment shaders. The header file where a lot of the variables are stored isn't attached though. #include...
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