hi cippyboy,
we are able to reproduce your issue,
fix will be delivered in future catalyst release.
if you need a temporary work aroud,
please rewrite:
VertexData Vertex[ 3 ] = { Vertices[ FetchedIndices[ 0 ]], Vertices[ FetchedIndices[ 1 ]], Vertices[ FetchedIndices[ 2 ]] };
into:
VertexData Vertex[ 3 ];
for (int i = 0; i < 3; i++)
{
Vertex[i] = Vertices[ FetchedIndices[ i ]];
}
thank you for reporting this issue.
regards
davy