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Re: GL Shader compiler crash

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hi cippyboy,

 

we are able to reproduce your issue,

fix will be delivered in future catalyst release.

 

if you need a temporary work aroud,

 

please rewrite:

VertexData Vertex[ 3 ] = { Vertices[ FetchedIndices[ 0 ]], Vertices[ FetchedIndices[ 1 ]], Vertices[ FetchedIndices[ 2 ]] };

into:

        VertexData Vertex[ 3 ];

        for (int i = 0; i < 3; i++)

        {

            Vertex[i] = Vertices[ FetchedIndices[ i ]];

        }

 

thank you for reporting this issue.

 

regards

davy


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