Re: GLSL Fragment Shader problem
hi Simon, i modified a little above code, than it can pass. i've changed:in VS: 1) float4 & half4 to vec4GLSL doesn't support float4 & half4 2) add:uniform vec4 s_transform[3]; 3) delete...
View ArticleRe: glGetProgramPipelineiv doesn't support GL_COMPUTE_SHADER parameter
hi baldurk, i'm developer from AMD driver team,we can reproduce your issue. fix will be delivered in future release of catalyst driver.thank you for reporting this issue. regardsdavy
View ArticleRe: textureProj() and textureProjOffset() not working using latest HD 5800...
hi marcus, i checked your code,next time, please don't use pastebin, i here in my country can't open it.please just paste code here directly. i used VPN software to get your code on pastebin,but it...
View Article[BUG REPORT] texelFetch shader crash on MSAA FBO
I have a shader that runs into an issue when using the texelFetch on a multiple FBO. Debugging the issue also crashes CodeXL in Debug mode. #version 400 precision mediump float; #define...
View ArticleMultisample resolve shader crash
I have this shader and whenever it's used it crashes the driver in the next draw call : precision highp float; uniform highp sampler2DMS Texture0; uniform highp sampler2DMS Texture1; in highp vec2...
View ArticleRe: Multisample resolve shader crash
I haven't saved a copy of the app code + shaders for this, I'm sorry, but I do have repro cases for other unanswered issues around here.
View ArticleRe: GL Shader compiler crash
That answer tells me you haven't run the app in any profiler since in code I manually add #version 420 core If you were to check the Log.txt and go to Water.vert you'd see it would then say :ERROR:...
View ArticleMultiple render targets with multisampled textures generates a weird error in GL
So in a context where I have 2 RGBA8 color attachments and a depth attachment, with multisampled textures ( samples = 8 ), I'm seeing a rather weird issue as in the buffers don't get cleared...
View ArticleRe: [BUG REPORT] texelFetch shader crash on MSAA FBO
Found the source of the problem. By using an array of multisample samplers in the shader there is an error when accessing any sampler greater than index 0. Unsure as to the cause of this problem as of...
View ArticleRe: Problem with 3D texture generation.
Hi hilo, I will have a close look when I have time.
View ArticleRe: Multisample resolve shader crash
hi cippyboy, can you tell us your graphics card info?and your system is linux or windows? i compiled your above 2 shaders on my PC as fragment shader,no error or crash generated. regardsdavy
View ArticleRe: GL Shader compiler crash
hi cippyboy, we are able to reproduce your issue,fix will be delivered in future catalyst release. if you need a temporary work aroud, please rewrite:VertexData Vertex[ 3 ] = { Vertices[...
View ArticleResolving Multisampled Integer Textures in GL generates no error ?
I thought I should report this as I think it's plain wrong to not have anything in GL report an error when doing this. So I have a multisampled texture with Samples = 8 of a GL_RG32UI texture that I'm...
View ArticleRe: Multisample resolve shader crash
The crash is when you try to draw with it, not when compiling the shaders. I have a R9 280X and 14.12 drivers
View ArticleRe: Multisample resolve shader crash
hi cippyboy, can you share the project with me?so that i can solve your issue more quickly. regardsdavy
View ArticleRe: Multisample resolve shader crash
hi cippyboy, i tried following shader, can't reproduce your issue (use the shader to draw).with R9 285 & HD7950 (tahiti) // GLSL#version 440 compatibility out vec4 s_frag_color;layout(rgba32f)...
View ArticleRe: AMD, OpenGL and id tech 4 / 5 engines
It's been a while since I posted this, but either AMD has bad customer service (specifically for OpenGL devs), or terribly short handed, or don't care for PCs and OpenGL any longer after monopolizing...
View ArticleRe: AMD, OpenGL and id tech 4 / 5 engines
Alexander Zubov I have a suspicion that the reason you haven't got an answer is the wrong engineers are looking at this. The Graphics Programming forum is more focused on OpenGL. Let me see if I can...
View ArticleOld ATI DX9 Tessellation SDK
Hi. May be someone can share "Terrain Rendering" sample from old DX9 Tessellation SDK DX9 Tessellation SDK | AMD Developer CentralI looked everywhere and could not find it. The file in web archive is...
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