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Re: How to force OpenGL texture/buffer memory to be freed?

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Q: how can I force the OGL driver to free memory that is associated with deleted resource


As noted separately today, I want to encourage the community to answer general programming questions. But since I was bugging one of our people on another programming question, I passed this one on as well. And the answer:


Answer is, you can’t. You can’t even force C’s free() function to actually return memory to the operating system.


Anyone else care to discuss?


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