GL_ARB_shader_draw_parameters
Hi! It seems that AMD 5k-6k series cards doesn't support GL_ARB_shader_draw_parameters with latest Omega driver.The error is: Extension GL_ARB_shader_draw_parameters is not supported on this card. Is...
View ArticleWhat are licensing terms of AMD AGS?
I would like to use amd_ags.dll and .lib for a project. What are the licensing terms for these binaries?
View ArticleRe: Public Mantle SDK ?
robertfontaine wrote: ... As above but for HPC... It's good to see you hiring for the OpenCL team. The other guys have been winning with drivers and intel doesn't make its assembly a secret. If...
View ArticleRe: Public Mantle SDK ?
For efficient HPC, graphics cards do one thing very well. Vector Math. For large regression sets the better implemented the vector sets are and the better managed the memory is the better the result...
View ArticleRe: GL_ARB_shader_draw_parameters
Check out this very useful resource: http://opengl.delphigl.de/It’s a huge database of which cards support which extensions across all vendors. You can check for a specific extension and see which...
View ArticleHow do I find out if a particular GL Extension is supported on a particular...
Check out this very useful resource: http://opengl.delphigl.de/It’s a huge database of which cards support which extensions across all vendors. You can check for a specific extension and see which...
View ArticleWhat are licensing terms of AMD AGS?
Folks, apologies ---- I was deleting a potentially inaccurate reply, and ended up deleting the topic. Idiot user error (which I can say because I am the idiot.) Must have more coffee. I'm sorry, I...
View ArticleRe: What are licensing terms of AMD AGS?
OK, that's fixed. There is now a click-through EULA attached to that download. It is our standard EULA for sample code with distribution rights. In pertinent part it says... " (ii) make and...
View ArticleHow to force OpenGL texture/buffer memory to be freed?
In our application, (rather large) texture and buffer resources are created and destroyed at various points during the course of execution. Sadly, these resources do not seem to be freed by the driver...
View ArticleRe: Transform feedback objects not working as intended?
Sorry for the delay. I try to focus the engineers here on problems/issues/questions with our tools and SDKs. So general "programming advice" I try to leave to the community. But, this has been sitting...
View ArticleRe: How to force OpenGL texture/buffer memory to be freed?
Q: how can I force the OGL driver to free memory that is associated with deleted resourceAs noted separately today, I want to encourage the community to answer general programming questions. But since...
View ArticleRe: Old ATI DX9 Tessellation SDK
May be admins of this site can search in site backups for TerrainTessellationSDKSample-v1.0.zip file?
View ArticleRe: Re: Transform feedback objects not working as intended?
Okay, thanks for the feedback! It doesn't quite explain why transform feedback objects has to be manually synced with a glFlush in order to work. But I will refrain from using that API if it doesn't...
View ArticleRe: Old ATI DX9 Tessellation SDK
Thanks for waking this up. I checked our archive page, and it does not appear to be present:http://developer.amd.com/tools-and-sdks/graphics-development/amd-radeon-sdk/archive/ I was able to download...
View ArticleRe: Transform feedback objects not working as intended?
Looks like you solved it for yourself. Shall I mark your own reply with edits as correct?
View ArticleRe: Public Mantle SDK ?
More data: Bob Hallock just posted a blog on Mantle and gaming APIs. AMD Gaming: On APIs and the future of Mantle | AMD Blogs
View ArticleOpenGL Programming Resources
Depending on your level of expertise, you may find these resources useful. OpenGL Coding Resources An OpenGL Foundation page with links to an SDK, Wiki, FAQs, and much moreGLUT - The OpenGL Utility...
View ArticleRe: Old ATI DX9 Tessellation SDK
Thanks for the reply. I'm talking about "Terrain Rendering" sample from "Direct3D 9 Sample" section. It used to be on this...
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