I'm using glfw3 to create the Windows context. Since I create a GL 4.3 context I think it creates a fake context to get a pointer to wglCreateContextAttribsARB.
I use GLEW too.
I'm using glfw3 to create the Windows context. Since I create a GL 4.3 context I think it creates a fake context to get a pointer to wglCreateContextAttribsARB.
I use GLEW too.