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imageAtomicAdd on R16I textures

In my application I use single-channel signed integer texture of the format R16I to store data. Attempting to use imageAtomicAdd() on the image the texture is bound to fails, with debug output as:...

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Re: imageAtomicAdd on R16I textures

I'll pass on to the OpenGL team. For the "how do I format code..." When you reply, toward the upper right of the Reply box you should see "Use Advanced Editor." Click that. You now have real formatting...

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Re: imageAtomicAdd on R16I textures

peppercat wrote: As far as I can read in the OpenGL specification, there is no restriction on imageAtomicAdd() (or any other image functions) based on format. Referring to the latest GLSL...

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Re: imageAtomicAdd on R16I textures

Oh wow, I didn't even think of reading the GLSL spec. Thank you very much for the clarification.

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Mantle Headers

With the release of the seemingly complete Mantle guide, I'm surprised that there are no distributed headers to go along with it.The purpose of using Mantle at this stage, with Vulkan and D3D12, is to...

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Re: GLSL compute shader incompatibilities

About the First, Have you tried without std430? Or to try std140.If possible, please supply your GLSL shader source.

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Re: Re: GLSL compute shader incompatibilities

As I said, I have workarounds. I am able to use the std430 layout in shaders while clearing the buffer with same default for the three (RGB) channels. The function glClearBufferData works without any...

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Re: Mantle Headers

I can point to released information about the evolution of Mantle.AMD Gaming: On APIs and the future of Mantle | AMD Blogs And slightly older and more general, so perhaps less...

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Re: Mantle Headers

And to answer your specific questions.... I realized I can hand generate headers based off the guide. Would there be any issues (legal or morally) with this?No. Alternatively, is there any chance...

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Re: GLSL compute shader incompatibilities

FYI: The engineering team has opened up a defect report internally. In case we ever need to refer back to this, it is #416936.

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glDebugMessageCallback AMD ids ( 3rd param ) meaning

Is there some list what the id codes sent to glDebugMessageCallback 3rd param mean ? Couldn't find anything.In particular, I am getting ids 2003 and 1000 with these messages:GL_DEBUG:     source    :...

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Re: glDebugMessageCallback AMD ids ( 3rd param ) meaning

Hi, The ID is driver assigned and is implementation dependent. It's much like compiler warning numbers. You can chose to ignore specific items by ID, sort errors by their IDs and so on, but there is no...

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Re: Violation access with cl_event from GLsync usage

Does your application create multiple OpenGL contexts? Are you using a toolkit to set up OpenGL or is it your own code? Thanks, Graham

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Re: Violation access with cl_event from GLsync usage

I'm using glfw3 to create the Windows context. Since I create a GL 4.3 context I think it creates a fake context to get a pointer to wglCreateContextAttribsARB.I use GLEW too.

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SAMPLE_ALPHA_TO_ONE shows no effect

Hello, I ran into this issue on both an old HD4890, as well as on a R9 290, Catalyst 14.12, Win7, so it has been around for some time.  Rendering into a multisampled FBO (tried both RGBA8 and RGBA...

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Re: GLSL compute shader incompatibilities

The issue of "atomicCompSwap" has been found in the driver. The second and third parameters are disordered. It may be fixed released in some days.  I have wrote these code to test glClearBufferData. It...

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Re: glDebugMessageCallback AMD ids ( 3rd param ) meaning

Hi Graham, thanks for your reply, I knew that ( from your book :-) ) already and that is also the reason why I asked here in AMD forum. My GL Context is running on an AMD Kaveri 7800 and I thought...

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Re: Driver 14.12 - Pure virtual function call error causes application crash...

I bought Leadwerks today and sucks to know this is still a thing. I hope AMD fixes it soon.

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Re: When is the next driver going to be released?

Do you have any news regarding this? I wonder if it's better for me to wait one or two weeks or downgrade to 14.9. Thanks!

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Re: Driver 14.12 - Pure virtual function call error causes application crash...

Gerard Parareda, Sorry you ran into this problem. It is fixed, per Bug Report for driver 14.9 I cannot make any prediction about when the next release will appear in public.

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