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Re: GLSL compute shader incompatibilities

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Hi, thanks for the code. It worked for me also, so I experimented a little bit found that there is important the size of the buffer. When the size of the buffer is multiple of 16, then everything works. But in my case, I store an array where each element contains 12 bytes, so the total size of the buffer is multiple of 12. I tried with values 36 and 48.


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