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Re: When is the next driver going to be released?

Gerard Parareda, I cannot say when the next release will appear in public. If it were me and I had that uncertainty, I'd go with what works. As noted in the separate thread, this defect is fixed and...

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Re: When is the next driver going to be released?

I downgraded to 14.9 and works fine now. I will check these threads every now and then to see if it is fixed in a newer release. Also, I stumped upon this news article: Steam Community :: Group...

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Re: Mantle Headers

It's kinda sad these headers won't be released by AMD as I'm pretty sure there'll be some unofficial ones buzzing around soon. Seems a rather bizarre decision as the various mantle DLLs are already in...

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Mipmap levels >0 for Sparse a texture 2d array are always black?

I have been learning the most recent OpenGL techniques by making a Quake 2 Renderer. I am having an issue using a sparse texture 2d array. I have the code up on github here: discoloda/Quake-2 · GitHub...

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Re: Mantle Headers

It seems likely they cant release the headers because they contain information that they cannot legally released. Probably related to DX12 or Vulkan.

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atiogl.xml

Hi guys I want to ask you,if you could add to newer drivers packages atiogl.xml,as I'm using Poser Pro or other 3D SW where I'm suffering with strange OpenGL performance,as per this thread Poser Pro...

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Re: atiogl.xml

Hi, Current drivers no longer use atiogl.xml for configuration and so including it (or copying from an older system) won't have any effect. This is not an unintentional omission - current drivers use a...

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Transform Feedback Objects and AMD Radeon HD 7900 series

I seem to be having problems with Transform Feedback Objects work with an AMD Radeon HD 7900 series GPU. Basically I'm using the OpenGL Super Bible Chapter 7 example on spring mass systems and...

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Re: atiogl.xml

Hi Graham Thanks for reply,really appreciated for thisI've same OpenGL issue on the Sapphire R9 290 Tri-X and I've tried all current drivers,but this issue has persisting on the those...

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Re: GLSL compute shader incompatibilities

Hi, thanks for the code. It worked for me also, so I experimented a little bit found that there is important the size of the buffer. When the size of the buffer is multiple of 16, then everything...

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Direct State Access on Radeon 5870

With this ever be supported on this card?

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glMultiDrawElementsIndirect() system hangs

With the latest beta driver 15.4 on a Radeon 5870 powered laptop I have experienced system hangs consistently when drawing a zero count number of elements.  I have had quite a few system hangs and...

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Re: When is the next driver going to be released?

I downgraded to 14.9 and works fine now. I will check these threads every now and then to see if it is fixed in a newer release. Also, I stumped upon this news article: Steam Community :: Group...

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Re: Direct State Access on Radeon 5870

This card is available for free at High performance computing on graphics processing units | hgpu.org. I think, you can test this there.

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Direct State Access on Radeon 5870

Will this ever be supported on this card?

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Re: glMultiDrawElementsIndirect() system hangs

I found the cause - it seems it doesn't like a zero count of elements in the indirect draw structs for some reason?  If I remove said null elements its all fine.  But that's a bit worrying if I want to...

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Re: glMultiDrawElementsIndirect() system hangs

Hi, Just to be clear, it sounds like you're seeing two problems here. First is that if you have a single draw in the indirect buffer with a count of zero indices, then the GPU hangs. The second is that...

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Re: glMultiDrawElementsIndirect() system hangs

Hi, Yes it appears that I encountered two problems.  The main one is the indirect draw buffer with a count of zero (but not all elements were zero which I think is ok), and yes the second a...

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Re: Direct State Access on Radeon 5870

I have the card and it doesn't expose DSA in OpenGL, hence my question...

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Re: Direct State Access on Radeon 5870

Let me see if I can dig something up. I may not be able to answer a question like "will this ever be supported." But let's find out.

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