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Isoline tessellation does not match OpenGL 4.1 spec

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On my Radeon HD 7770 with 13.4 drivers I get the following behavior with isoline tessellation:

 

gl_TessLevelOuter[0] = stripCount

gl_TessLevelOuter[1] = segmentCount

 

This does not match the OpenGL 4.1 specification which states:

 

The number of segments in each strip is derived from the first outer tessellation level; the number of line strips drawn is derived from the second outer tessellation level.

 

I also tested 12.4 drivers, and behavior in this case matches the specification.


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