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AMD OpenGL ES 3.0 SDK

Hi,AMD please provide an updated OpenGL ES SDK supporting GL ES 3.0!seems now ogl on amd supports ARB_es3_compat extensions which effectively supports opengl es 3.0..I assume amd needs to expose...

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Re: AMD OpenGL ES 3.0 SDK

Hi, Actually, it's not that simple. Our OpenGL ES implementation is a true, native implementation that has a completely separate code path through the driver. It is not just a profile of the desktop...

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invalid gl_TessLevelOuter in evaluation shader with isolines

I'm having a problem where the value read from gl_TessLevelOuter in my tessellation evaluation shader does not match the value written by my tessellation control shader. If I pass the value as a patch...

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D3D11.x Driver Command List and Multithreading

Is there a good reason of the lack of command list and multi-threading support in D3D11.x? caps view doesn lie...tried on: HD 6970 , HD 7730M.

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Isoline tessellation does not match OpenGL 4.1 spec

On my Radeon HD 7770 with 13.4 drivers I get the following behavior with isoline tessellation: gl_TessLevelOuter[0] = stripCountgl_TessLevelOuter[1] = segmentCount This does not match the OpenGL 4.1...

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Re: invalid gl_TessLevelOuter in evaluation shader with isolines

This issue was occurring with 12.4 drivers. I updated to 13.4 and gl_TessLevelOuter can now be correctly read in the Tessellation Evaluation shader, except that now the gl_TessLevelOuter appear to be...

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Problema placa de vídeo HD 7450 / Problem HD 7450 video card

Bom dia, comprei recentemente um PC HP Pavilion (i7 / 8GB / 1 TB) com a placa de vídeo AMD Radeon HD 7450, com 1 GB de memória dedicada e até 4830 MB de memória gráfica total. Utilizo o software Adobe...

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Re: Isoline tessellation does not match OpenGL 4.1 spec

Hi, This was a spec bug in the 4.1 specification and was subsequently fixed in later versions of the OpenGL specification. The current OpenGL 4.3 specification says: The number of isolines generated is...

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Re: invalid gl_TessLevelOuter in evaluation shader with isolines

Hi, I'm glad that things work better on newer drivers. If you have any more issues, feel free to keep posting here. I did reply to the other thread. The apparently swapped tessellation factors are due...

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Re: Isoline tessellation does not match OpenGL 4.1 spec

Thanks for clarifying this. It looks like the latest 4.3 spec has been corrected in one place, but there's still a bug further on in the spec. At first it says:The number of isolines generated is...

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Re: Problems getting WGL_NV_DX_interop to work on AMD

Any updates?

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NV_depth_buffer_float (partial) support possible?

A bit of the background: the symmetric normalized device coordinates used by OpenGL prevent us from effectively using the reversely mapped floating point depth buffer (with far/near swapped), which...

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Re: D3D11.x Driver Command List and Multithreading

up

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OpenGL Compute shaders stops rendering

This seems a bit odd, but when I upgraded to the 13.4 driver to be able to utilize compute shaders, I noticed a weird thing. The following code will perform the computation as it should, however the...

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Please help me! AMD/ATI i2c(DDCCI) error! TKS!

I use atipdl(atipdlxx.dll) for i2c communication , But  always failed !!!//=======================================================ATIDL_WriteAndReadI2C(ULONG, stATI_I2C *);typedef struct...

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D3D 11.2 map default buffer: Which APUs and GPUs supported?

D3D 11.2 introduced a cool new feature that allows you to map default buffers. This can be very useful for compute, particularly on APUs. Wondering which APUs will support this functionality? Will any...

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Re: URGENT: switchable graphics and resources sharing

I really want to stream nicely on twitch! Its becoming such a big thing that everyone is doing so its pretty terrible if AMD don't support it on their laptops.

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Which cards support "Extended double precision"?

Direct3D has two levels of optional double precision support in shaders: Basic/default and extended. I was wondering, which AMD GPUs support extended double precision under Direct3D?

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Crossfire questions

I brought an ASrock FM2A85X Extreme 6 MOBO it comes with "AMD Radeon 7000" series graphics onboard... The processing unit is an AMD A10-5800K Trinity 3.8GHz which is an APU the GPU attached is an "AMD...

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Re: NV_depth_buffer_float (partial) support possible?

Verified that it works on AMD hardware by stepping into the disassembly of glDepthRange and skipping the clamping instructions to allow setting glDepthRange(-1, 1). With that the reverse FP depth...

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