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Stereo OpenGL

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How do I switch the monitor out of 3d mode under OpenGL?

 

Under Windows 8 with the 13.6 beta Catalyst drivers I am getting into 3d stereoscopic mode (even in a window) fine.

Under wxWidgets I'm setting WX_GL_STEREO in the glattributes.

 

However when I exit the monitor (AOC 27 inch) is being left in stereoscopic mode.

Should the monitor automatically switch back when the wglDeleteContext is called? When the window is closed?

 

I have to run the Tri-def MediaPlayer and then exit to get the screen out of 3d stereoscopic mode.


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