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DX11.2: Tiled Resources support on AMD GPUs

Hi, Having installed Win 8.1 and the latest 8.1 Preview Driver CheckFeatureSupport is telling me that Tiled Resources are not supported on an AMD 7850 GPU. The driver release notes state support for...

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Stereo OpenGL

How do I switch the monitor out of 3d mode under OpenGL? Under Windows 8 with the 13.6 beta Catalyst drivers I am getting into 3d stereoscopic mode (even in a window) fine.Under wxWidgets I'm setting...

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Re: D3D 11.2 map default buffer: Which APUs and GPUs supported?

Hi Rahul, I believe this feature will be supported on all APUs and discrete GPUs on Windows 8.1.

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Re: DX11.2: Tiled Resources support on AMD GPUs

Currently tiled resources feature is supported on the HD 7790 and the Kabini based APUs (E.g. A4-5000). Support for all GCN hardware will be available in the coming months.

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Re: DX11.2: Tiled Resources support on AMD GPUs

In answer to my own question, I spoke to someone at AMD who confirmed that despite the release notes saying otherwise, Tiled Resources are not supported in the current driver.

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AMD Quad Buffer SDK - Windowed Mode

Hello, I've successfully written my own Direct3D 9, 10, and 11 samples using the AMD QBS and I know it works great.  However, one of the biggest complaints I have with the SDK and/or driver is that I...

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DirectCompute and "Dual graphics": Identifying the card executing kernel

I am writing a pure-compute app using DirectCompute. The application is not doing any graphics. The app is running on a "dual-graphics" enabled notebook (A10-5750 + 8750M). They are unfortunately...

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Re: AMD Quad Buffer SDK - Windowed Mode

Hi Christian, Most rendering engines are slowly moving towards adding some stereoscopic support (AMD QB Stereo or Windows 8 Stereo). AMD QB stereo unfortunately only works for full screen exclusive...

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Re: DirectCompute and "Dual graphics": Identifying the card executing kernel

I think I now understand how this works. You can click on "Configure switchable graphics" from the CCC tray icon and then explicitly assign either "Power-saving graphics" (which I assume is integrated...

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Re: D3D 11.2 map default buffer: Which APUs and GPUs supported?

Thanks!

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Printing ISA from HLSL compute shader?

Is there a tool that prints ISA from HLSL, the way you can export ISA from OpenCL for AMD platforms? I have used ShaderAnalyzer (which is great) but AFAIK it uses compiler from an old Catalyst version,...

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OpenGL Sampler Object problem

According to the OpenGL specification for sampler objects, the following applies: "If a sampler object and a texture object are simultaneously bound to  the same texture unit, then the sampling state...

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Re: Stereo OpenGL

The behavior you're seeing is by design and is a part of Windows 8. It is not specific to OpenGL or the AMD driver. For instance, even if you run a D3D 11.1 stereo application that destroys its stereo...

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GL4.3 Storage Buffer bug?

Hello, We using compute shaders to calculate fractal noise. The problem is, that we can't compute larger inputs than 4096 vectors. After we exceed this line, the shader returns the same value for all...

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Re: OpenGL Compute Shader 13.4 Driver Crash/Restart Win7 64bit

Hi there, I've just tried this driver, the issue seems to be fixed now.AMD Catalyst OpenGL 4.3 Graphics Driver, 7 new OpenGL Extensions - 3D Tech News and Pixel Hacking - Geeks3D.com A couple of...

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Re: GL4.3 Storage Buffer bug?

Nevermind. The recent beta driver that was released today fixed everything. Thanks to gsellers the other opengl developers

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Re: Which cards support "Extended double precision"?

To answer my question (partially), I have verified that the extended double precision instructions are at least supported on GCN cards. However, it appears (surprisingly)  that Trinity/Richland APUs do...

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glDrawArraysIndirect not setting gl_VertexID correctly?

I'm not 100% positive what the correct behavior is here, but on NVIDIA hardware, gl_VertexID = first + [vertex index].  So if I specify first=2, count = 6, then the values for gl_VertexID in each...

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Re: glDrawArraysIndirect not setting gl_VertexID correctly?

I haven't tested it with glDrawArraysIndirect, but for example with glDrawElementsBaseVertex(mode,count,type,indices,basevertex):   - on AMD series 2 to 6, the built-in shader variable gl_VertexID...

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Compute & Image Ops: MemoryBarrier not working

Hi, I'm running many iterations of a compute shader and reading / writing values to memory using imageLoad / imageStore.A call to glMemoryBarrier after every iteration should ensure memory access is...

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