DX11.2: Tiled Resources support on AMD GPUs
Hi, Having installed Win 8.1 and the latest 8.1 Preview Driver CheckFeatureSupport is telling me that Tiled Resources are not supported on an AMD 7850 GPU. The driver release notes state support for...
View ArticleStereo OpenGL
How do I switch the monitor out of 3d mode under OpenGL? Under Windows 8 with the 13.6 beta Catalyst drivers I am getting into 3d stereoscopic mode (even in a window) fine.Under wxWidgets I'm setting...
View ArticleRe: D3D 11.2 map default buffer: Which APUs and GPUs supported?
Hi Rahul, I believe this feature will be supported on all APUs and discrete GPUs on Windows 8.1.
View ArticleRe: DX11.2: Tiled Resources support on AMD GPUs
Currently tiled resources feature is supported on the HD 7790 and the Kabini based APUs (E.g. A4-5000). Support for all GCN hardware will be available in the coming months.
View ArticleRe: DX11.2: Tiled Resources support on AMD GPUs
In answer to my own question, I spoke to someone at AMD who confirmed that despite the release notes saying otherwise, Tiled Resources are not supported in the current driver.
View ArticleAMD Quad Buffer SDK - Windowed Mode
Hello, I've successfully written my own Direct3D 9, 10, and 11 samples using the AMD QBS and I know it works great. However, one of the biggest complaints I have with the SDK and/or driver is that I...
View ArticleDirectCompute and "Dual graphics": Identifying the card executing kernel
I am writing a pure-compute app using DirectCompute. The application is not doing any graphics. The app is running on a "dual-graphics" enabled notebook (A10-5750 + 8750M). They are unfortunately...
View ArticleRe: AMD Quad Buffer SDK - Windowed Mode
Hi Christian, Most rendering engines are slowly moving towards adding some stereoscopic support (AMD QB Stereo or Windows 8 Stereo). AMD QB stereo unfortunately only works for full screen exclusive...
View ArticleRe: DirectCompute and "Dual graphics": Identifying the card executing kernel
I think I now understand how this works. You can click on "Configure switchable graphics" from the CCC tray icon and then explicitly assign either "Power-saving graphics" (which I assume is integrated...
View ArticlePrinting ISA from HLSL compute shader?
Is there a tool that prints ISA from HLSL, the way you can export ISA from OpenCL for AMD platforms? I have used ShaderAnalyzer (which is great) but AFAIK it uses compiler from an old Catalyst version,...
View ArticleOpenGL Sampler Object problem
According to the OpenGL specification for sampler objects, the following applies: "If a sampler object and a texture object are simultaneously bound to the same texture unit, then the sampling state...
View ArticleRe: Stereo OpenGL
The behavior you're seeing is by design and is a part of Windows 8. It is not specific to OpenGL or the AMD driver. For instance, even if you run a D3D 11.1 stereo application that destroys its stereo...
View ArticleGL4.3 Storage Buffer bug?
Hello, We using compute shaders to calculate fractal noise. The problem is, that we can't compute larger inputs than 4096 vectors. After we exceed this line, the shader returns the same value for all...
View ArticleRe: OpenGL Compute Shader 13.4 Driver Crash/Restart Win7 64bit
Hi there, I've just tried this driver, the issue seems to be fixed now.AMD Catalyst OpenGL 4.3 Graphics Driver, 7 new OpenGL Extensions - 3D Tech News and Pixel Hacking - Geeks3D.com A couple of...
View ArticleRe: GL4.3 Storage Buffer bug?
Nevermind. The recent beta driver that was released today fixed everything. Thanks to gsellers the other opengl developers
View ArticleRe: Which cards support "Extended double precision"?
To answer my question (partially), I have verified that the extended double precision instructions are at least supported on GCN cards. However, it appears (surprisingly) that Trinity/Richland APUs do...
View ArticleglDrawArraysIndirect not setting gl_VertexID correctly?
I'm not 100% positive what the correct behavior is here, but on NVIDIA hardware, gl_VertexID = first + [vertex index]. So if I specify first=2, count = 6, then the values for gl_VertexID in each...
View ArticleRe: glDrawArraysIndirect not setting gl_VertexID correctly?
I haven't tested it with glDrawArraysIndirect, but for example with glDrawElementsBaseVertex(mode,count,type,indices,basevertex): - on AMD series 2 to 6, the built-in shader variable gl_VertexID...
View ArticleCompute & Image Ops: MemoryBarrier not working
Hi, I'm running many iterations of a compute shader and reading / writing values to memory using imageLoad / imageStore.A call to glMemoryBarrier after every iteration should ensure memory access is...
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