Re: Old ATI DX9 Tessellation SDK
I have a query out, but this is game related, and that team is at GDC.... so I don't expect to hear back quickly.
View ArticleVulkan(tm) announced
Folks, Khronos has released technical previews of the OpenGL Next open standard, at GDC. They have trademarked the new name for this standard, Vulkan! Information here:...
View ArticleRe: Vulkan(tm) announced
Super cool. I for one can't wait to use C++ like CUDA can. Type traits and static / compile time polymorphism - some fools think C is the way to go but it becomes hard to make generic code and you...
View ArticleRe: Vulkan(tm) announced
I hope the option to have ObjC interfaces, Swift Interfaces, Java, Python, Ruby, etc., are a possibility and not for a need of a bridge via C++. I'll take C 7 days a week over C++, especially seeing as...
View ArticleRe: Vulkan(tm) announced
Uh... objc is probably possible but all the other stuff is not likely to have a good backing. We're talking of inside the kernels/on device, nothing about the runtime api - restricted subsets of...
View ArticleAny advice how to optimize OpenGL on hawaii architecture?
Hi! I started learning programming opengl several weeks ago. With a strong java background it isn't that hard. Nonetheless I want to write efficient code. Thus i am looking for resources how to...
View ArticleRe: Any advice how to optimize OpenGL on hawaii architecture?
Hi, http://developer.amd.com/tools-and-sdks/opencl-zone/amd-accelerated-parallel-processing-app-sdk/opencl-optimization-guid… Also you can learn a lot from:...
View ArticleRe: Any advice how to optimize OpenGL on hawaii architecture?
THANKS realhet! Not specific to Hawaii, but see also OpenGL Programming Resources just in case there's something generally useful.
View ArticleRe: Any advice how to optimize OpenGL on hawaii architecture?
Oups, I just mismatched OpenGL with OpenCL. :S
View ArticleRe: Any advice how to optimize OpenGL on hawaii architecture?
Hey guys! Thank you so far. I am looking for anything which is similar to this one here: http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/ATI_OpenGL_Programming_and_Optimization_Guide.pdf...
View ArticleRe: Any advice how to optimize OpenGL on hawaii architecture?
Unfortunately, I'm not aware of anything specific that AMD has produced on this topic since the manual you cited, either generic or for the actual gpu architecture yo're interested in. I'll dig...
View ArticleRe: Any advice how to optimize OpenGL on hawaii architecture?
Thank you very much for your help. Maybe AMD will release some specific manuals as soon as Vulkan evolves.
View ArticleRe: Any advice how to optimize OpenGL on hawaii architecture?
Found something interesting here: http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2013/05/GCNPerformanceTweets.pdf
View ArticleRe: Any advice how to optimize OpenGL on hawaii architecture?
also here are the slides for GCN architecture crash curse http://t.co/zOyz5DFa6D these are from Layla Mah (@MissQuickstep) | TwitterAMD Graphics & VR Architect he twited those on feb-12-2014 also...
View ArticleRe: How to force OpenGL texture/buffer memory to be freed?
Thanks for your reply. This is definitely a bug in the AMD driver if it cannot free memory that has been marked for release and there is a pending memory request that needs satisfying, i.e. a giant...
View ArticleRe: How to force OpenGL texture/buffer memory to be freed?
I think 'Doing a glFlush() and glFinish() after the delete' should work. Does the texture detached before delete ?
View ArticleRe: How to force OpenGL texture/buffer memory to be freed?
Do you have access to Nvidia hardware to test the behavior ? Even though the GPU driver does the allocation of memory for the graphics resources you mentioned...driver memory management is tightly...
View ArticleTressFX port on OpenGL, sync issues in Release Mode : catalyst bug ?
Hi, I'm trying to port TressFX 2.2 on OpenGL. The code is available on github :https://github.com/vlj/YAGF/blob/master/examples/tfx.cppIt requires OpenGL 4.3. So far the rendering part is complete...
View ArticleRe: TressFX port on OpenGL, sync issues in Release Mode : catalyst bug ?
vlj wrote: Is there a difference in the way Catalyst enforce sync in debug and release mode ?No. Catalyst drivers are only release mode. They have no knowledge of whether your application is running in...
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