Re: Direct State Access on Radeon 5870
Sure I understand, I imagine DSA isn't a hardware restriction for it. The Radeon 5870 is a good low end target these days and from the latest drivers it halfway supports OpenGL 4.5 already, so if it...
View ArticleRe: Direct State Access on Radeon 5870
To answer your question explicitly, it is in the plan. I cannot saywhen, because software release schedules are notoriously fickle in this industry, and I do not want you to rely on uncertain...
View ArticleRe: Direct State Access on Radeon 5870
Ok that's good to know it's at least planned! Thank you.
View ArticleRe: Direct State Access on Radeon 5870
Don't know if it helps, but, even though GL_ARB_direct_state_access isn't supported in current drivers (15.4b), GL_EXT_direct_state_access works just fine and I haven't had any compatibility issues...
View ArticleRe: Direct State Access on Radeon 5870
Thanks that's good info the EXT appears to be working - I didn't realise that existed. And knowing that the ARB one will likely will be supported on our minimum spec Radeon 5870 means I can take the...
View ArticleRe: GLSL compute shader incompatibilities
I tried with the size (such as 12), It is all OK.Please be careful to check if the target, format or something other is wrong in you application, it should not be "size" problem. The issue of...
View ArticleRe: SAMPLE_ALPHA_TO_ONE shows no effect
Hello again, Does anyone have any kind of information about this issue ? Is this the right place to post about it ? After several more tests, we are now highly confident that this is a driver issue. We...
View ArticleSSBOs in geometry shader
Hi !When i try to access ssbo from geometry shader(i pass draw id from vertex shader) then shader cannot link: Geometry shader(s) failed to link.Geometry link error: HW_UNSUPPORTED.ERROR: Internal...
View ArticleRe: SSBOs in geometry shader
Okay guys, i figured out a problem. Geometry shader: layout(location = 0) in VertexData {vec2 texCoord;flat int drawId; // from vertex's gl_DrawIDARB} vert_in[]; struct ObjectData {bool someValue;};...
View ArticleRe: Re: GLSL compute shader incompatibilities
I tried once again and found that it is more an issue of the size specified when clearing the buffer than when creating it. Here I paste your modified code which doesn't work for me. unsigned int...
View ArticleRe: glGetProgramResourceiv() not working in OpenGL 4.3 / 4.4
Although the question is almost a year old, I discovered it in a Google search for glGetProgramResourceiv and thought I'd post a response in case others search and find this page. I had run into the...
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