Hello DevGurus.
When I execute a geometry shader, the gpu memory grows by approx. 150 MB. The geometry shader just generates six tris from 6 points.
I have a HD 7700 and Cat 10.3. If I execute the same program on a nVidia card, there is no memory grow.
How can that memory consumption be explained and how can I release that memory, because it just stays allocated.
The memory grow can only be observed with the Microsoft (MR) process explorer. gDEBugger from the AMD site does not see that GPU memory consumption.
This issue is kinda urgent! This is basically stopping my work on AMD cards.