Re: OpenGL Compute Shader 13.4 Driver Crash/Restart Win7 64bit
Same issue here Using a HD 5850 with 13.4
View ArticleWhich opensource driver should I choose?
Hi, I'm working on a project and should use the opensource driver of AMD. But I dont know which one to choose. My environment is an Opensuse OS and 1.AMD Radeon HD 7850 + 2.AMD Radeon HD 7770 + 3.AMD...
View ArticleProblems getting WGL_NV_DX_interop to work on AMD
We've implemented support for WGL_NV_DX_interop in our application, and I was a bit surprised to see that AMD hardware advertise support for it. Fine, I thought; we get fast-path there as well....
View ArticleRe: NV_dx_interop{1,2} not working?
I'm also seeing this problem. Is this really the case? If so, advertising the extension only creates problems, no?
View ArticleRe: Problems getting WGL_NV_DX_interop to work on AMD
Didn't you miss the DirectX share handle?you pass a pointer as the last parameter of CreateRenderTarget and get the handle back.IDirect3DDevice9::CreateRenderTarget method (Windows)then you need the...
View ArticleRe: Problems getting WGL_NV_DX_interop to work on AMD
The extension spec explicitly says "This extension accommodates, but does not require use of WDDM share handles". WDDM share-handles are only needed if sharing between non-GL clients are needed,...
View ArticleglBindTexture is very slow
Hi, I have HD 5670, and in my test there is 250 textures and 500 rectangles that I render 10 times in a frame. Without using sorting the render time is 30 ms, but if I render them grouped by textures,...
View ArticleRe: Problem using AMD Pinned Memory with a Capture Card
Hello rmuss: Did you find any solution for your problem?
View ArticleRe: Catalyst 13.1 Legacy: possible ubo/struct bug
With std140 as layout qualifier it is also possible to get unique indices. But now the query (get*ACTIVE*Uniforms) is redundant since unused uniforms are no longer distinguishable
View ArticleRe: Problems getting WGL_NV_DX_interop to work on AMD
Actually, it seems to be a second nit that makes this extension useless on AMD for me (unless another work-around is found); The DX side doesn't seem to see updates to the resource done from the GL...
View ArticleTransform Feedback Memory Leak
Hi AMD Devgurus. When I stream out to a vertex buffer object using transform feedback, the GPU memory grows by approx. 150 MB. That GPU memory can not be cleared by another glBufferData call to the...
View ArticleRe: Transform Feedback Memory Leak
Hello DevGurus! I'm one step ahead. I figured out, when I disable the geometry shader in the transform feedback stage, the gpu memory consumption of 150 MB disapears. As said, the geometry shader just...
View ArticleGPUshaderanalyzer support GLSL compute shaders (and geo/tess shaders)
Hi seems GPUshaderanalyzer still doesn't support disassembly of GLSL states other than pixel/vertex.. with 13.4 we have GLSL compute shader support so please expose support for GLSL geometry/tess eval...
View ArticleAbout FrameGrab tech API for game clouds.
Hi,I was reading old news about AMD RapidFire and FrameGrab tech for getting framebuffer capture in GPU mem and that would allow to implement a product similar to NV shadowplay i.e Fraps but using...
View ArticleGeometry Shader Memory Leak?
Hello DevGurus. When I execute a geometry shader, the gpu memory grows by approx. 150 MB. The geometry shader just generates six tris from 6 points.I have a HD 7700 and Cat 10.3. If I execute the same...
View ArticleRe: Problems getting WGL_NV_DX_interop to work on AMD
Ping? Can someone from AMD please comment and let me know what the status of this issue is? I really don't want to have to resort to a vendor black-list for our fast-path...
View ArticleRe: Problems getting WGL_NV_DX_interop to work on AMD
The issue has been assigned to a developer and we are investigating. I'll post another update here when we know more. Thanks, Graham
View ArticleOpenGL ES2 SDK glDrawElements and glGetIntegerv Problems.
First, let me say that I have a working version of a game in opengl ES 1.1 on the iphone andthe android and I'm porting to OpenGL ES2 using the AMD SDK. First, the simple problem... glGetIntegerv...
View Articleglsl multiple function order changes results
I have a effect type of setup that generates glsl shaders based on some other inputs.The programs compile and link fine but what I am seeing is that I can only call the first function defined in the...
View ArticleRe: URGENT: switchable graphics and resources sharing
Bump.... What is the reason why such a serious issue does not get attention ?
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