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Re: OpenGL Compute Shader 13.4 Driver Crash/Restart Win7 64bit

Same issue here Using a HD 5850 with 13.4

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Which opensource driver should I choose?

Hi, I'm working on a project and should use the opensource driver of AMD. But I dont know which one to choose. My environment is an Opensuse OS and 1.AMD Radeon HD 7850 + 2.AMD Radeon HD 7770 + 3.AMD...

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Problems getting WGL_NV_DX_interop to work on AMD

We've implemented support for WGL_NV_DX_interop in our application, and I was a bit surprised to see that AMD hardware advertise support for it. Fine, I thought; we get fast-path there as well....

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Re: NV_dx_interop{1,2} not working?

I'm also seeing this problem. Is this really the case? If so, advertising the extension only creates problems, no?

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Re: Problems getting WGL_NV_DX_interop to work on AMD

Didn't you miss the DirectX share handle?you pass a pointer as the last parameter of CreateRenderTarget and get the handle back.IDirect3DDevice9::CreateRenderTarget method (Windows)then you need the...

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Re: Problems getting WGL_NV_DX_interop to work on AMD

The extension spec explicitly says "This extension accommodates, but does not require use of WDDM share handles". WDDM share-handles are only needed if sharing between non-GL clients are needed,...

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glBindTexture is very slow

Hi, I have HD 5670, and in my test there is 250 textures and 500 rectangles that I render 10 times in a frame. Without using sorting the render time is 30 ms, but if I render them grouped by textures,...

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Re: Problem using AMD Pinned Memory with a Capture Card

Hello rmuss: Did you find any solution for your problem?

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Re: Catalyst 13.1 Legacy: possible ubo/struct bug

With std140 as layout qualifier it is also possible to get unique indices. But now the query (get*ACTIVE*Uniforms) is redundant since unused uniforms are no longer distinguishable

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Re: Problems getting WGL_NV_DX_interop to work on AMD

Actually, it seems to be a second nit that makes this extension useless on AMD for me (unless another work-around is found); The DX side doesn't seem to see updates to the resource done from the GL...

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Transform Feedback Memory Leak

Hi AMD Devgurus. When I stream out to a vertex buffer object using transform feedback, the GPU memory grows by approx. 150 MB. That GPU memory can not be cleared by another glBufferData call to the...

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Re: Transform Feedback Memory Leak

 Hello DevGurus! I'm one step ahead. I figured out, when I disable the geometry shader in the transform feedback stage, the gpu memory consumption of 150 MB disapears. As said, the geometry shader just...

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GPUshaderanalyzer support GLSL compute shaders (and geo/tess shaders)

Hi seems GPUshaderanalyzer still doesn't support disassembly of GLSL states other than pixel/vertex.. with 13.4 we have GLSL compute shader support so please expose support for GLSL geometry/tess eval...

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About FrameGrab tech API for game clouds.

Hi,I was reading old news about AMD RapidFire and FrameGrab tech for getting framebuffer capture in GPU mem and that would allow to implement a product similar to NV shadowplay i.e Fraps but using...

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Geometry Shader Memory Leak?

Hello DevGurus. When I execute a geometry shader, the gpu memory grows by approx. 150 MB. The geometry shader just generates six tris from 6 points.I have a HD 7700 and Cat 10.3. If I execute the same...

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Re: Problems getting WGL_NV_DX_interop to work on AMD

Ping? Can someone from AMD please comment and let me know what the status of this issue is? I really don't want to have to resort to a vendor black-list for our fast-path...

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Re: Problems getting WGL_NV_DX_interop to work on AMD

The issue has been assigned to a developer and we are investigating. I'll post another update here when we know more. Thanks, Graham

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OpenGL ES2 SDK glDrawElements and glGetIntegerv Problems.

First, let me say that I have a working version of a game in opengl ES 1.1 on the iphone andthe android and I'm porting to OpenGL ES2 using the AMD SDK. First, the simple problem... glGetIntegerv...

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glsl multiple function order changes results

I have a effect type of setup that generates glsl shaders based on some other inputs.The programs compile and link fine but what I am seeing is that I can only call the first function defined in the...

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Re: URGENT: switchable graphics and resources sharing

Bump.... What is the reason why such a serious issue does not get attention ?

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