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Re: invalid gl_TessLevelOuter in evaluation shader with isolines

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Hi,

 

I'm glad that things work better on newer drivers. If you have any more issues, feel free to keep posting here.

 

I did reply to the other thread. The apparently swapped tessellation factors are due to a specification bug in the older specification. As mentioned in the other thread, the bug has been fixed in recent versions of the specification and our drivers match the current wording (as I believe do those from other vendors).

 

Thanks,

 

Graham


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