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Re: Isoline tessellation does not match OpenGL 4.1 spec

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Thanks for clarifying this. It looks like the latest 4.3 spec has been corrected in one place, but there's still a bug further on in the spec.

 

At first it says:

The number of isolines generated is derived from the first outer tessellation level; the number of segments in each isoline is derived from the second outer tessellation level.


But then says:

The u = 0 and u = 1 edges of the rectangle are subdivided according to the second outer tessellation level...Each of the n lines is then subdivided according to the first outer tessellationlevel.

 



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