Asking AMD's support to develop drivers for an unique game engine
Hello, I'm a beta tester of the small f2p game Heroes and Generals http://www.heroesandgenerals.com/community/. Since their engine is kinda self-developed and unique (Retox engine - Mod DB), lots of...
View ArticleRe: OpenGL4.3 Driver : voxel cone tracing is too slow
I have updated to latest driver but result is the same.AMD Catalyst™ 13.8 Windows® Beta Driver
View ArticleRe: OpenGL4.3 Driver : voxel cone tracing is too slow
Hi, We've been looking at this demo. I was hoping to update this thread when we have something to report. Unfortunately, although we're sure we can make it go faster, we've been unable to reproduce the...
View ArticleRe: OpenGL4.3 Driver : voxel cone tracing is too slow
Hi Graham-san, Thank you for your reply.I will report OpenGL benchmark score the day after tomorrow. How about OpenGL SpecViewPerf for test?Download GWPG Benchmarks And I will also add LEO-DEMO result...
View ArticleRe: NV_depth_buffer_float (partial) support possible?
We're working on supporting the Nvidia extension now.
View ArticleRe: Re: OpenGL4.3 Driver : voxel cone tracing is too slow
Hi Graham-san,I have checked some AMD's OpenGL demos for this performance evaluation.In my opinion, it seems to be no problem about running opengl programs. 1) AMD OpenGL parallaxMapping demoIf upper...
View ArticleRe: Re: Re: OpenGL4.3 Driver : voxel cone tracing is too slow
Hi Graham-san, following image and list is the result of GPU Perfstudio.According to the result, it seems to glActiveTexture and glBindTexture are the bottleneck.Each function takes 16 to 32 milli...
View ArticleRWStructuredBuffer.IncrementCounter weirdness in pixel-shader
Hello, I'm experiencing occasionally incorrect values returned by IncrementCounter on a RWStructuredBuffer-object (seems to be the correct-value plus a small offset, usually in the range 1-8). This...
View ArticleAMD FirePro v3900 rendering .NET 4.0 (Graphics render poorly)
(Originally posted in the wrong area, so I moved this question to here because it seems like the correct location [Original post in Gaming and Support]) So I am designing a WPF application using .NET...
View ArticleRe: Re: Re: OpenGL4.3 Driver : voxel cone tracing is too slow
Hi Graham-san, following image and list is the result of GPU Perfstudio.According to the result, it seems to glActiveTexture and glBindTexture are the bottleneck.Each function takes 16 to 32 milli...
View ArticleRe: glTexSubImage2D problem with catalyst version 12.10
I have run into the same problem myself.I am also using glTexSubImage2D with a pixel unpack buffer, followed by glTexParameteri. The same error, GL_INVALID_OPERATION, is returned by glGetError....
View ArticleWato to detect APUs suing OpenGL?
Is there an elegant way to detect is a GL device is an AMD's APU? Currently I'm getting a combination of glGetString(GL_VENDOR) and glGetString(GL_RENDERER) and comparing that vs "AMD AX-XXXX" string...
View ArticleMaximum workgroup size
Hello,when I try to use a Workgroup size greater 10 in compute shader, this compute shader can not be linked.as an examplelayout(local_size_x=11,local_size_y=11,local_size_z=11)in;does not...
View ArticleRe: Strange behaviour of glTexSubImage3d
Add some information and a code snippet to reproduce te problem. ATI E2400 with driver version 8.960; OS: Windows XP Embedded. Code: //Clear all pixelsglClear(GL_COLOR_BUFFER_BIT); //good (128x128x128...
View ArticleGL driver bug in Catalyst 13.8, with binary shaders?
I am having a problem with shaders loaded using glProgramBinary, starting with the Catalyst 13.8 beta2 driver. It seems as though querying GL_PROGRAM_BINARY_LENGTH from such a program will corrupt it....
View ArticleRe: Exception in ChoosePixelFormat
Did this issue ever get fixed ? I am seeing what looks like the same problem. I am writing a Qt image viewer program and when I create the image window it crashes in the call to SetPixelFormat...
View ArticleCatalyst Software Suite 13.9 graphical performance lowered
Hello, Today I've updated my Radeon HD 7770 to update 13.9, which came out yesterday. Before this update, my computer game the graphical performance a 7.6, which is perfect, but now after this update,...
View ArticlePiglit result for catalyst 13.9
Is it normal, that piglit detect 2 355 problems in catalyst 13.9 ? Piglit is collection of automated test for OpenGL implementation. There is a report file for details. Kubuntu 13.10.
View ArticleRe: direct3d11.1 id3d11device1 can't use 11.1 features (win7, Catalyst 13.9)
Hi, under Windows 7 Service Pack 1 with Platform Update you cannot use any D3D_FEATURE_LEVEL_11_1 and DXGI 1.2/WDDM 1.2 features. This mean you can only use a limited set of Direct3D 11.1 under...
View ArticleglNamedStringARB
Greetings - Recently I moved my codebase back to my FX+HD7950 workstation. During a rework, I've moved some engine functionality into glNamedStringARB, and after observing my app crashing in a horrible...
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