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Re: direct3d11.1 id3d11device1 can't use 11.1 features (win7, Catalyst 13.9)

Yes I'm aware of that. I don't want hw specific features like new shader instructions or binding uav to any shaders,.. what I need is , some d3d11.1 api features that are likely currently exist in the...

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Re: glNamedStringARB

Seems like the necessary OpenGL extension ARB_shading_language_include isn't supported by Catalyst.

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Hidden Window & PBO -- Bad output on FirePro V7900

Appears that using a PBO and a hidden window context causes strange remnant graphics to appear on the captured output from OpenGL.  By strange I mean snow, and lots of random squares -- nothing close...

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OpenCL: clGetPlatformIDs() returns -1001

Hi everyone, I've encountered a problem while executing my first simple OpenCL program, which is clGetPlatformIDs() returns error -1001.Also if I run GPU Caps Viewer, under OpenCL tab the device is not...

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Ability to ignore driver set texture filtering.

Hello, One of the post process effects in our game absolutely requires the texture lookup to be linear and not anisotropic or point.  Whenever one of our players overrides the driver texture filtering...

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AMD Mantle should be an open BETA for all (I'm an Indie why shouldn't I get...

Can someone please clarify if the closed BETA for Mantle will be accessible by Indie developers. It's a bit unfair if the big guys get early access to learn this API when as an indie I need to have the...

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How to use HALFs in OpenGL's Transform Feedback?

Is it possible output HALFs to a buffer using OpenGL's transform feedback? I've been trying it for a while without success. I can't find an example on how to do it. My code works with floats, but I...

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AMD Catalyst 13.4 -> 13.9 slows down shared GL 3.3 context

Hi. Yesterday, I downloaded and installed the current AMD Catalyst driver version 13.9 and removed 13.4. I started my application(game) that I am currently working on, and the computation I perform...

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Re: Hidden Window & PBO -- Bad output on FirePro V7900

Hi, Just to be clear, are you rendering to a window and then calling glReadPixels to read the content into a PBO? If so, that will produce undefined behavior. Rather than using a hidden or obscured...

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Re: How to use HALFs in OpenGL's Transform Feedback?

I've ended up coding my very own sluggish packHalf2x16 and everything's working. So it's either a bug or I don't know how to properly use GLSL extensions. Shouldn't just adding "#extension...

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call of duty ghosts crossfire fix!?

Hii there, Is there ever going to be a crossfire fix for call of duty ghosts? Are u guys working on that or isn't that ever been a topic ?thank you

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Re: Problems getting WGL_NV_DX_interop to work on AMD

This is bordering on ridiculous... 6 months to investigate an error-code? Really?

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The problem with a discrete graphics card 8750 HD does not determine it in...

My laptop is a Lenova 500G and it has one integrated graphics Intel(R) HD 4000 Graphics and discrete AMD 8750 HD, installed the driver on Intel from the official site, all is well-no problems, then...

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CCC 13.9 & Beta 13.11 v9.4 not working on Y460!!!

I'm using Lenovo Ideapad Y460 with AMD 5650M. I was using CCC 13.4 before, but when I updated it with CCC 13.9 or 13.11, it broke down(blue screen).System info: win7 sp1 build 7601.I've stopped the...

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AMD Radeon HD 7900 Series problems with 3D Maya Software.

It's been almost a year now I'm having this problem. I thought it would be minor but its getting really annoying that I couldn't use some of the features in Maya. My other friend whom also uses AMD...

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GLSL function default parameter

I am trying to compile a function with a default parameter:mat3 id3(float w = 1.0) { return mat3(w, 0.0, 0.0, 0.0, w, 0.0, 0.0, 0.0, w);}But the compiler is saying:ERROR: 0:203: error(#132) Syntax...

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Re: GLSL function default parameter

Hi, Default parameters are not supported by GLSL at all. Do you have an implementation upon which this compiles? Thanks,

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Buffer to Buffer Copy not working

The following code doesn't actually seem to copy data correctly on either an HD7750 or an HD6450                GLuinttempVBO;          glGenBuffers(1,&tempVBO);...

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Re: GLSL function default parameter

Yes, I do have an implementation upon which it compiles.

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OpenGL Driver Bug: Texture Buffer Object Resizing

This issue is known to affect Radeon 6450M GPUs, and several other mobile AMD GPUs, even with the newest beta driver. It known NOT to affect the desktop AMD Radeon HD 7700 Series. This issue is with...

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