Re: Public Mantle SDK ?
Robert Fontaine: Thank you for the feedback! I'm passing your note to someone on the FirePro team who is very interested in HPC.
View ArticleRe: AMD HD3D broken
Hi there, I'm evaluating Stereoplayer which works fine except for this issue. However, I'm not convinced this is an AMD driver problem, because the issue isn't there (and has never been there) with any...
View ArticleRe: Can mantle partition a GPU for two workloads?
Hi, Mantle does not allow you to have multiple graphics queues with different priorities, however if one of your jobs (probably the real time task) can be done using compute only, then you could use...
View ArticleRe: glVertexAttrib?f ignored on AMD?
In amd driver, if developers do not specify the layout location through either glBindAttribLocation() or write "layout (location=index)" in shader source, driver will default set color attribute...
View ArticleRe: Can mantle partition a GPU for two workloads?
Thank you, that answers my question. I'll consider reimplemetation with asynchronous compute queue.
View ArticleCatalyst GL 4.4 bindless texture ignores srgb
Hi, I implemented partial azdo technic in our open source game whose next version is likely to be released this month. It's not enabled by default. From catalyst 14.3 beta (where it was introduced)...
View ArticleRe: Catalyst GL 4.4 bindless texture ignores srgb
A graphics support engineer may chime in. Because you suspect a Catalyst issue, here's where to go. If you have a driver compatibility or hardware issue, please head over tosupport.amd.com or the visit...
View ArticleRe: AMD HD3D broken
I've checked TMT and as I've mentioned in a previous post it uses an undocumented API. It seems to be hardware-overlay-based because when taking a screenshot you only see the chromakey color instead of...
View ArticleRe: AMD HD3D broken
Thanks and sorry, I missed that post above re an undocumented API. I understand it's not specific to MVC, I only used this as it's a popular format that people would want to play.I hope you manage to...
View ArticleRe: Catalyst GL 4.4 bindless texture ignores srgb
Thanks for the procedure, I posted it here AMD Support and Game Forums - ARB Bindless texture ignores SRGB
View ArticleRe: Shader Storage Buffer object : type or qualifier changed between vertex...
Hi !Is there any solution? I've hit that error too with 7850 and latest omega driver.
View ArticleRe: Public Mantle SDK ?
Hi, any news about a public, or at least a more open, Mantle SDK access? I was able to get the DX12 EAP as single individual, however Mantle SDK is still in closed beta and for software house companies...
View ArticleRe: Shader Storage Buffer object : type or qualifier changed between vertex...
Here's a wild guess, shooting from the hip... This has nothing to do with SSBO. It looks from your mention of glUseProgramStages that you're using SSO. In that case, you're required to declare...
View ArticleRe: Shader Storage Buffer object : type or qualifier changed between vertex...
Hi Graham !Thanks for your reply and your great work. But i still cannot to realise what i need to do. gl_PerVertex used as input in geometry shader, not fragment. If i try to declare gl_PerVertex in...
View ArticleRe: Shader Storage Buffer object : type or qualifier changed between vertex...
The interface is between pipeline stages, fragment shader would not have an output interface because there is no exposed pipeline stage after the fragment shader. With that said the fragment shader...
View ArticleRe: Shader Storage Buffer object : type or qualifier changed between vertex...
It's OK but i cannot declare gl_PerVertex for fragment shader as it's not a fragment shader input. If i try to do it then i'm getting an error as i described above.
View Articlesampler2DShadow not supported in compute shaders?
I have been running into a problem, using the 14.12-2 driver version. I am on Arch Linux with a R9 270X.When trying to compile a compute shader with a sampler2DShadow my program segfaults.Reproducable...
View ArticleRe: sampler2DShadow not supported in compute shaders?
Johan, If you suspect the bug is in an AMD driver, information about how to report them is on the home page of the forum. "If you have a reproducible case, you can file a defect report at...
View ArticleTransform feedback objects not working as intended?
Hello! Currently I've been working on increasing the performance of character rendering by first performing the skinning in a vertex shader using transform feedbacks, and then render the skinned...
View ArticleRe: Public Mantle SDK ?
All, Bob Hallock (here at AMD) has given a public interview that discusses, among other things, Mantle. The Big Interview: AMD’s Robert Hallock On Mantle, DirectX 12, PS4/Xbox One, Free-Sync And More...
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